Quote:
Originally Posted by Noscreenname
What I would really like to see is a hard mode, maybe unlockable like the one in Metroid Prime. The difficulty is my only complaint for that otherwise great game. I don't know why people insist on complaining about the lack of sidequests, there were plenty for me:
45 pieces of heart
24 golden bugs
60 poes
fishing
Canoing minigame
goat-herding
the star minigame in castle town
yeti racing
plumm's balloon popping
Falbi's flight by fowl
the vast Hyrule Field, filled with secrets
Cave of Ordeals
I'm sure there are some I'm not even mentioning, tell me if there are
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I think you don't know exactly what a sidequest is: It's like doing small jobs for NPCs, that involve going to a certain place/minidungeon, getting certain item for him, talking to other NPCs, etc... Of course that comes with a reward, that could be a Piece Of Heart or even a Sword for the hardest sidequest. It's like MM's system
That would make Hyrule feel much more lively, and NPCs would actually have some use instead of just being there filling a space. I know it seems RPGish, but I think it's just perfect for an adventure game
What you mentioned are collectibles and minigames. I agree that TP's Hyrule is far from empty, but it would have been much better if it had a questing system