Thread: Character List
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Old 07-22-2003, 03:23 PM
Scott Scott is offline
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Join Date: Jun 2003
Location: Florida
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Re: Character List

Character(s) with threads to see instead of cluttering up this post:
Robert Cornett
Niko Callahan

2 characters listed here.

Name: Alex Caffran (Often refered to as just "Caffran")
Age: Not relevent
Race: Kokiri
Sex: Male
Hair: Green
Eyes: Green
Weight: 70 lbs
Height: 4'9"


Weapons: A magical short sword (capable of deflecting energy blasts); a small collection of daggers and throwing knives, numbering between 5 and 15, depending on the day, his mood, and what he planned on doing; and a recurve bow.


Armor: No armor, just the fabrics of his clothing. He has a device on his left wrist that looks like a silver bracelet that he can activate to render himself nearly invisible.


Magic: He has fairly impressive healing magicks, capable of repairing most injuries and wounds that don't kill outright, although it takes a considerable amount of energy to heal more serious injuries.

Caffran has also become very apt at basic telekinesis-style magic, being able to move objects that he would normally be able to lift with his hands, and he can teleport objects that belong to him to and from his person, so long as he is aware of where the objects are. In general, he only makes use of the second of these abilities, finding it more convenient than carrying around certain things. It is also his style to show off, so will occasionally toss a dagger straight up and have it land perfectly in its sheath.


Abilities: He is an incredible acrobat, no matter who he is compared to--children, impossibly so, as by the time any child were as skilled as he, they would not be a small child any more. Adults--he is better than nearly anyone, and he hasn't encountered anyone who was obviously more skilled than he. He can jump fairly far, and no matter the circumstance tends to land with a sort of grace.

He has become fairly skilled at using his sword and shield in conjunction with his acrobatic antics, and uses that in leu of standard swordplay.


Strengths: See above.

Weaknesses: He has the stature, appearance, and the strength (albiet the maximum possible) of a 10 year old boy. As such, he cannot stand toe-to-toe with nearly any swordfighter, no matter how skilled or unskilled they are. It is not hard to overpower someone of his size. He also detests fire, as he has an affinity for the forest.


Appearance: Caffran is average in height and weight, for a 10 year old boy. He his not at all imposing, or frightening, some even regard him as "cute," although (as with most kids, which is what he is, basically) that tends to annoy him. His hair is green in color, matching grass in the field fairly well. It is kept fairly short, so it doesn't impede his vision or get caught, though it is by no means a crew cut. His eyes are bright and happy looking, and quite green. He is usually smiling, and tends to be playing with something in one hand or the other. Very often, it's a knife.

He still often wears the clothes of a Kokiri, although he is just as likely to be found wearing things that the Kokiri would never see. For exploring, and for when he's expecting a fight, he wears long dark brown pants that have pockets in the style of a modern pair of "cargo pants;" a long-sleeved dark green shirt with a subtle diamond pattern around the neck, but otherwise solid in color; and a pair of brown hiking boots.

Atop his shirt, Caffran often has a dark satchel pack slung across his body, as a convenient way to carry various things. While he won't admit it to most anyone, he has an enchantment on the pack that allows him to fit more into it than should be physically possible. Within he keeps a spare quiver of arrows, a pad of paper, some pencils, any random small thing that strikes his fancy (and can be legally obtained), and a scroll of protection runes that ward against various magicks.

He keeps his bow and the quiver attached vertically on his left shoulder (the bag sits on his right side). His sword is slung at an angle opposing the satchel.


Personality: Cocky, but generally good-natured, with a rather twisted sense of humor. Since he will never 'grow up' he has a tendancy to act immature and skittish, although he is prefectly capable of being an utterly calm, analytical person. He likes to taunt people, and say odd things to throw people off. When not in a hostile situation, he tends to act rather childish, and likes to draw a lot. He keeps some materials for that purpose in his satchel, and makes much use of it.

In addition, he is almost always happy, and takes most every opportunity to play around, or play with people. If people aren't willing to play, he likes to play with their minds, whether by word or unexpected action.


Bio: Caffran is not a true Kokiri. He was not born in the forest, and has no guardian fairy. Exactly where he came from, and how he got to the Kokiri forest none within, including the Deku Tree himself, seem to know. Caffran either has no recollection, or won't tell anyone.

He first appeared in the Kokiri forest unconcious under a tree, obviously grievously wounded by (judging from the markings on his crumpled form) sharp claws and fire. The Kokiri who found him was horrified by what he saw, and not knowing what else to do picked him up (with some difficulty, but the boy was rather light), and took him to the Great Deku Tree. The Deku Tree was also surprised by the sight, although being what it is, was not totally surprised. He sensed something important and powerful about the boy, though he did not know precisely what. This was worrisome, but he decided that saving the child was the best course of action.

As close to death as he was, the only way to save him was to use a fairy, although not in the same sense that healing fairies are often employed by Hylians. For some reason, likely due to whatever force inflicted the injuries on Caffran, the powers of the healing fairies could do nothing. A forest guardian fairy willingly sacrificed itself in the process of saving Caffran. More correctly, the fairy essentially flew inside him, and became a part of him. The act healed him, and changed him in several ways, giving his hair its green color, and making his already green eyes even moreso. It also stopped his growth (as he happened to be the same age as what Kokiri perpetually are), and gave him the healing power of fairies.

He awoke dazed and confused, though regained his senses after a time, and was given new clothing, and shelter. He lived with the Kokiri, as a Kokiri, for several years (never aging), although he tended to be more hyper and skittish then his friends all around. He took to exploring every nook and crany of the forest, in the process figuring out how to perform all kinds of wild stunts, which he used to amuse the other Kokiri now and then. The forest was massive, and it took a very long time to explore in detail the entirety of it. In fact, Caffran never finished. After a time, he found a hidden cave which had an entrance in a rather large tree. This was quite odd, since no where else in the forest had he found such a thing, and had heard nothing of anything of the sort from the other Kokiri, the fairies (who seemed to like talking to him for some reason), nor the skull kids.

Curious, he went inside. Within, he found, to his surprise, a beautiful fountain. He walked up to it, and noticed a golden triforce symbol on the ground, but he had no idea the significance of it, so he continued forward, and tenatively touched a finger in the fountain's water. Suddenly a giant fairy came out of the fountain, and he fell backward in surprise. "Hello there, young one," it said calmly. "I expected you a long while ago."

"What...? Me? Why?" He returned to his feet, and brushed himself off, as the great fairy just smiled at him.

"You know, of course," she said to him, still smiling serenely, "that you don't belong in this forest. You haven't left since you arrived here years ago, but you're always restless... moving around, searching for things." She paused a moment. "But you never knew what, did you?" Caffran shook his head in response. "You've been searching for me, of course," Caffran said nothing, but looked slightly bemused by this. "And now that you've found me, it is time for you to go into the world beyond and seek your destiny."

"My...destiny?" He frowned slightly. "What? How am I supposed to do that? Kokiri can't leave the forest."

"You can, child," the great fairy replied cooly. "Though, it would be unwise to leave completely unprepared. I have some things for you..." She held out her hand, and on the triforce symbol appeared a small sword, a beautifully crafted bow, and a glimmering shield. Caffran stared in wonder at them. "These are yours, now. Learn to use them, and then set out to the world beyond the forest." Without another word, she vanished back into the fountain.

Caffran tried to get her to reappear by calling out, prodding the water, and various other means, but she didn't appear. He gave up after a little while, picked up his new equipment, and left the place. To his mild surprise, the entrance vanished after he exited.

He spent the next several months learning the art of archery, and handling his sword. He had absolutely no idea what to expect, but he figured if the fairy gave him weapons, it meant he should probably know how to use them... so learn he did.

He eventually bid farewell to the Kokiri, the Deku Tree, and the forest, and set out to the world beyond, eager to know what lay ahead.


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Name: Tahredron
Age: 636
Race: Eldar (Race from Warhammer 40,000, and I am aware of what the word means. "Space elf" is a reasonable description of the race.)
Sex: Male
Hair: White
Eyes: Green
Weight: 80 kg
Height: 2 m


Weapon: Rune Staff, a 2 meter long shaft with a large glowing crystal on the end, which changes colors depending upon what Tarhedron is doing; a witchblade, called Kabel. The witchblade is capable of cutting or tearing through most anything, although it cannot hurt him.

Armor: Robes inscribed with runes of warding, which make it harder for opponents to properly hit him, and nearly impossible for ranged weapons to hit him. Bullets, missiles, laser beams, magical bursts of energy--all these things will actually curve away from him. Underneath the robes, he wears heavy body armor that is stronger than steel, but much more flexable than armor of humans. He also wears an ornate helmet affixed with gems, and glowing red eyepieces.


Strengths: Powerful psyker, incredibly agile. His armor is powered, pressurized, and has internal equipment that gives him sensory data of his surrounding area, allowing him to 'see' in total darkness. His readouts are designed to assist him in combat, and properly direct an army on the field of battle. He can also operate in the vacuum of space.

Weakness: Not very strong. He is not a shock trooper, he is the leader of armies.


Skills/Magic: Tarhedron can create psionic blasts of varying degrees of intensity, manipulate the minds of others, and create energy barriers to protect himself. His psionics are usually channeled through is staff, though it is not necessary. If he is not in immediate danger, he can go into a trance of sorts and see the strands of time and space, and what courses of action to take to accomplish his aims. He never does that in single combat, as it takes time. It is useful to him as a leader, though.

He is a reasonably good swordsman, although he does not often employ his witchblade, prefering to stay back. That said, Kabel is a very potent blade infused with psionic energies. His sword fighting is not showy, particularly acrobatic, or very fair. If he is forced into a sword fight, he will simply use the best possible method of incapacitating or killing his opponent. "Swordplay" is not something employed in battle. That is a training exercise.


Personality: Tarhedron is a very aloof individual, and tends to look down on humans, and anything else that is not of his race. If one can prove themselves worthy of his presence, he can be tolerable to be around. Otherwise, the superior air about him is very bothersome. He is not an evil being, he does not desire to rule the galaxy, or destroy all life. His ultimate goals are the survival and safety of the Biel Tann, and all Eldar. If it can be reasonably accomplished, he generally wishes to protect sentient life, no matter what species it is, though he is not bothered by leaving others to die if there is not a reasonable way to save them, or it would cause undue loss to others. Fear is a foreign concept to him, although he does know when retreat is necessary.


Appearance: Tarhedron is very tall and thin. He moves with inhuman grace, and despite the heavy armor underneath his robes, he still moves very quickly. His hair, if it is ever visible, is kept behind his head, and goes down to his neck. His robes are white, and written along the inner edges of them are many different runes, some with practical purpose, others just to show who he is. Underneath the robe is another, smaller robe dark green in color, and atop his chest and his green robe is a large golden emblem made out of a material called 'wraithbone.' This emblem, which resembles a triangle of many shapes, glows and hums whenever he uses his abilities. In the center of the wraithbone is a large blue gem which has a constant glow to it. His helmet appears very large an unwieldy, as it has two horns of sorts extending above his head about two and a half decimeters. Affixed to these horns are gems of varying size, and they glow various colors and brightnesses depending on what he is doing.

If ever he is not wearing his armor (which will never happen in any concievable combat situation), he will still be wearing his robes, complete with runes, and the multitude of charms he keeps with him. His pale face is narrow and taut, and his eyes are inhuman in shape, although not hideous in appearance. His ears are stereotypical of an elf, and his white hair is slightly more than shoulder length, pulled back behind him.


History: Tarhedron is a Farseer of the Eldar Craftworld Biel Tann. Farseers are the leaders of the Eldar, both in war and peace. Powerful psykers all, they can see the flow of space and time, and direct courses of action for the craftworld to ensure events are as the Eldar would wish. This does not mean that they are all powerful. Even the best planned action, with the power of a farseer watching over, can go awry.

He has not always been a Farseer, although he as been one for a reasonable length of time.

By human dating stadards, Tarhedron was born near the end of the 40th millenium on one of the Craftworlds of the Eldar. The Eldar are an ancient race, existing as an interstellar power before mankind ever even arrived in space. However, their arrogance, power, and decadance, combined with the psionic abilities of all Eldar brought about their downfall, millenia ago. Their flaws borne into the warp a chaos god--who when created consumed entire worlds. Trillions of Eldar were killed, and those that survived were onboard massive interstellar trade ships. As time progressed, the main vessels of the Eldar were expanded, although the numbers and power of Eldar are still small--they live an extremely long time, though they have very few children.

Mankind expanded out from their home planet, and the Imperium of Man rules most of the galaxy in the 41st millenium, mostly by sheer number. The Eldar hold no hopes of taking over the galaxy--their numbers are too few.

Each of the craftworlds operate independently, and there is no unified government of the Eldar, although the craftworlds rarely fight one another, and they do maintain contact. The Seer Councils of each craftworld direct the actions of their craftworld, and what ever outlying colonies they may have established. The Eldar of the Biel Tann hold a slightly more militaristic view of actions than the other craftworlds. They believe that the only way for the Eldar to survive is by combat, forcing back those who would threaten them. This does not always put them at odds with other sentient species--they have been known to help human forces from time to time, although they are equally well known to do such things, and then promptly turn on their human "allies." They have their reasons, though explanations are never given to the targets. Why bother?

Eldar in general follow strict "paths" of learning so as to not be consumed by desires and decadance. Most eldar follow many paths in their lifetimes, and Tarhedron is no exception. Once he was old enough, he first became a Striking Scorpion, which is a specialized combat unit within the armies of the Eldar. They focus on close quarters fighting, and annihilating the enemy before they can properly react. After a time in that role, he moved to the path of the seer, and became a Warlock, and served on the command staff of a venerable Biel Tann Farseer for years. In a particularly bloody battle against a large warhost of Orks, the Farseer in command was killed in single combat by the leader of the orks, a massive beast who could crush a person with its bare hands.

Without hesitation, Tarhedron decapitated the ork with whom he had been fighting (the entire command staff of the Farseer had been engaged in combat at the time), and turned to take on the ork warboss. The Warboss chuckled something about "puny" (as it was nearly 3 meters tall and just as wide, and likely weighed a ton), and went to clamp its massive metal claw around Tarhedron. To the warboss's surprise, it couldn't close the claw, because is quarry managed to mentally hold it in place. Taking advantage of the confusion, Tarhedron ducked under the claw, and came up right next to the beast, and drove his blade up through its chin, and into its skull.

Seeing the death of their massive warboss, the orks fighting the Biel Tann army's command staff turned and fled. Hesitating only a split second, Tarhedron took command and directed his now tattered army to eventual victory over the numerically superior ork forces. The Biel Tann Swordwind army that had arrived on the planet eventually eradicated the orks--under a Warlock's command.

After the conclusion of the campaign, the Biel Tann Seer Council named Tarhedron a Farseer, as he proved himself capable of leading armies, and weilding the power of a Farseer. For a Farseer, Tarhedron is exeedingly young, although this detail escapes most non-eldar he encounters, as he is over 600 years old. Many Farseers still around witnessed the rise of the Imperium of Man, in the 32nd Millenium. Because of his relatively junior status, he is not often designated the high commander of armies, though he does command sizable forces on the field of battle, as any farseer does.
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If the world is to be destroyed, so be it. If my fate is to die, I must simply laugh.

Last edited by Scott; 07-17-2008 at 02:48 PM. Reason: Add Niko link
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