View Single Post
  #3   [ ]
Old 12-10-2006, 08:41 PM
Narokath Australia Narokath is offline
Gerudo Thief
Join Date: Nov 2006
Location: Sydney, Australia
View Posts: 80
Re: 5 Questions About TP

Quote:
Originally Posted by WhItE_LinK View Post
What's up guys, ok I haven't had the chance to play TP neither for the Nintendo Wii or the Gamecube (and It'll be a long time before I get the chance....well thats if I don't decide to break into some rich folks' house and steal it but anyways), so I have 5 questions for you guys with the experience with the game. here they are:

1. Does Twilight Princess have that OoT feeling to it? ( I mean can see by the screenshots that it has a little darker and sometimes lighter feeling to it, but I don't know)

2. How big is the terrain?

3. How long is it?

4. Are the graphics good? (honestly)

5. last but not least, was turning into a wolf such a good idea? was it necessary? or would the game still be as good if thru out the whole game you played as human Link? (yes well I know that question had some bonuses lol)



thank you fellow Zu Users. .
1. It certainly does have an OoT feel in regards to some temple elements, although not coinciding with OoT's temples. However some new items give you some other cool aspects not ever seen before in OoT. Other then being in an almost the same Hyrule and the Ganondorf backstory... I'd say it was a completely different game.

2. Massive, although not as big as I had been hyped up to be. The Terrain is huge from a map perspective and certainly not something I would trek through by practical means (Epona), but its map is not corresponding in the sense that most paths that make the map soo expansive are not travelled through and they are merely a small cutscene into the next zone (They are the VERY small lines that connect the land).

3. The longest Zelda game to date. Although it hardly seems long when you are playing it... time flies when you are having fun.

4. Yes and No. The character models are excellent, detailing facial expressions and emotion. Town elements such as the building design and inner refurbishing are also well done. What I disliked about the graphics were the lack of detail to larger scale elements, such as the texturing of Hyrule Field, and the surrounding walls when progressing zones. Other then that, the game's graphics kept that Zelda feel. I especially loved the Sky Spheres/Boxes (Untouchable beyond the Zone imagery), as well as the particle effects present on some of the characters and the Twilight Realm itself. Again, the game is very pretty... it is just some hardly key elements that would have required some work and some very vague textures that you come buy.

5. Link becoming his Beast Form brang about some major plot elements as well as some innovative game-play. Especially the use of Scent and the as it would seem infinite possibilities with Dig and the huge overworld. A good example of well-designed gameplay for the Wolf would be;
Spoiler (Highlight to read):
In the 4th Dungeon, you have to use your scent ability to track down foes who hold the means in which to progress collectively into the next part of the dungeon. The first dungeon in the game where you actively transform into either form to progress - extremely fun
Reply With Quote