
Link's Sword is his main weapon, and will be Link's source of
power throughout the game. There are four different swords
collected in A Link to the Past.This sword is given to you by your
Uncle at the beginning of the game. It is the first sword you
will receive and holds no great power. This sword has the power
level of one.

The legendary blade that rests in the Lost Woods until the
hero with all three Pendants wakes it. This blade has the power
to emit a beam from its blade to attack enemies from a distance.
The Master Sword has a power level of two.

When you bring the Master Sword to the Blacksmiths in
Kakariko Village, they will agree to temper it into a more powerful
weapon. The Tempered Sword glows a powerful red and does 2x the
damage of the Master Sword. It holds the power level of three.

If you ever are to reach the Mysterious Pond inside the
Pyramid of Power, you should dip your Tempered Sword inside the
water. For when you do, the Great Faerie will present you with
the Golden Sword. The Golden Sword is the most powerful weapon in
the game and deals 4x the damage of the Master Sword. This sword
will aid Link in his quest to save Hyrule.

Link carries his shield in his hand at all times. His
shield blocks most attacks made by enemies, and can often save him from
trouble. Along with your first level sword, your Uncle presents
you
with this. It can only deflect arrows and sword strikes, and
therefore, holds the power level of one.

The Fire shield can be bought at a store late in the
adventure or can simply be granted to you by the Faerie in the
Waterfall of Wishing. This shield can block fire attacks, which
could not be blocked before. This shield is the second power
level.

The Magic Shield, also known as the Mirror Shield, can
deflect any type of projectile attack. This is the strongest
shield that Link can obtain and greatly increases the blocking power
offered by Fire Shield. This shield is the last power level of
three.

This is Link's first tunic, which he has worn all his
life. Enemies that attack Link do normal amount of damage when he
wears this. This is the basic tunic.

The Blue Tunic is hidden in the Ice Palace in the Dark World
and is Link's second tunic. When Link wears this, the damage
taken by enemies is reduced by ¼, making it a necessity on your
adventure.

This is Link's final tunic and best armor in the game.
It is found in Turtle Rock in the depths of the Dark World. When
this tunic is worn, it reduces damage taken by ½, making the final
battles a bit easier.

This magic footwear has been handed down by the family of one
of the Seven Wise Men. If you wear these shoes, you can run
incredibly fast. You will receive the Pegasus Shoes from the wise
man Sahasrahla.

If you wear this glove, you can pick up objects, such as
rocks, that you cannot lift with your bare hands. The Power Glove
is located in the Desert Palace. If you can get your hands on
this glove, try lifting a few things.

If you put this mitt on your hand, you will find that it is a
synch to lift even the heaviest of rocks and boulders. The
Titan's Mitt is found in the Dark World and becomes very useful in
Link's quest. This mitt holds awesome strength, and should not be
taken lightly.

These Flippers belong to the Zora, the man-fish, whose domain
is the wet blue yonder. They are a necessity -- you cannot swim
without them (if you try swimming without the Flippers you will be
returned to land). To get through this adventure, you must get
your feet wet, so find King Zora as soon as possible.

People who enter the Dark World are transformed into a shape
that reflects what is in their hearts. You can prevent this by
obtaining the Moon Pearl, which protects its bearer from the power of
the Triforce. Without this pearl, you are helpless.

At the start of the game, Link has only three Heart Containers, but you
can find many more during your adventures. You will find your
first in the Sanctuary and will receive others one by one as you defeat
Dungeon Masters.

Pieces of Heart Containers are hidden all over Hyrule. If you
collect four Pieces of Heart, you will gain one full Heart
Container. If you manage to collect all the Heart Containers and
Pieces of Heart, you will have twenty hearts in your life gauge total.

You can refill Heart Containers that have been lost in battle by
finding small hearts. each small heart refills a Heart
Container. Small hearts sometimes appear when you defeat an enemy
and can also be found in bushes and pots. If you capture one of the little faeries that inhabit Hyrule, you will
get seven hearts. If you find the elusive Faerie Queen, she will
restore all your lost hearts. During a long adventure, it is a
good idea to remember where faeries live!

You can restore Magic Power, which is used to power different magic
items, by finding these decanters. These come in two sizes, big
and small. A big decanter completely refills your magic meter,
and a small one restores one eighth of your magic meter. As with
small hearts, you can also get these from enemies you defeat.
During the game, you can set the level of Magic power consumption at
50%, effectively doubling the amount of Magic power you have.

You can put many things in a bottle and keep for use at a later point
in the game. You can get up to four bottles, which are vital to
your success on a long adventure. Obtain these bottles as soon as
you can.

You can restore life and magical power by buying Magic Potions.
Many shops in Hyrule carry potions but you must have a bottle to carry
them in. The Green Potion completely restores Magic Power, the
Red Potion refills all your lost hearts and the Blue Potion completely
restores both hearts and Magic Power.

The people of Hyrule use precious stones called Rupees as
currency. There are three kinds of Rupees. The green rupee
is worth one rupee, the blue is worth five and the red rupee is worth
twenty.

You will find Rupees and Hearts hidden away
in these bushes. Cut them down or pull them up to reveal the
hidden items.

These are scattered throughout the dungeons. These pots come in
handy, because you can pick them up and throw them at the enemy to
cause damage. You can also find hearts in some pots, while some
hold arrows and bombs too. There are even some pots that hide
switches that open doors.

If rooms are divided by a locked door, you will need that door's
key. There are two types of keys, small keys and big keys.
Small keys can only be used once, while big keys can be used as many
times as you like.

You will need the big key to open certain dungeon doors and the big
treasure chest. The Big Key of a dungeon is usually well guarded,
so be on alert.

The dungeon map shows the layout of all the rooms in the dungeon and your current position.

The compass point out the location of the evil master of the dungeon. *There is no compass in Hyrule Castle.

In each dungeon you will find many treasure chests with Rupees and
other various things inside of them. The Map, Compass, and Big
Key are also hidden in treasure chests.
Each dungeon also has a Big Treasure Chest that contains a special
items. In some cases, these items will be a necessity to get
through later parts of the game. You will need the big key to
open these chests.

In the dungeons there are blue and orange blocks which rise and fall
into the floors. Strike the Crystal Switch with your sword or
some other weapon to make the blocks move. When the Crystal is
red, the orange blocks will retract. When the Crystal is blue,
the blue blocks will retract.

There are three Pendants: one carved with the Crest of Courage (Pendant
of Courage), another with the Crest of Power (Pendant of Power), and
the third with the Crest of Wisdom (Pendant of Wisdom). These
Pendants are kept guarded in the Palaces of Hyrule.

The Seven Maidens were imprisoned in these Crystals by the evil wizard
Agahnim. Zelda is the last of the maidens, you must hurry through
the Dark World and recover the Crystals.

This is the first item you are likely to find in your adventure.
The Lantern lights the torches in the dungeons and brightens the
dungeon rooms. It consumes Magic Power to light the torches, and
they go out after time.

If you hit an enemy with this, it will be stunned for a short time
(some enemies will sustain damage when hit by the Boomerang). The
Boomerang can also retrieve distant Rupees and Hearts.

A bomb blast will damage enemies and blow holes in some walls, but it
will also damage Link if he is too close to the blast. The bomb's
fuse will burn for about two seconds, and up to two bombs can be set at
a time. You can also pick up a bomb you have placed and throw it
before it explodes.

There are bugs and other things hidden away in the bushes and
trees. If you time it right, you can catch them with this net and
store them in Bottles for later use. You should definitely try to
catch many things with this item.

The monoliths left by the Hylian people are inscribed with ancient
script. If you find an inscription that you cannot read, use this
book and its meaning will become clear. This book is stored in
the Library of Kakariko Village.

The Bow is a powerful weapon that can be found in the first palace, but
you will need arrows to use it. Arrows sometimes appear when you
defeat an enemy and sometimes they are hidden in pots. There is a
rumor that somewhere in Hyrule you can obtain a silver bow and arrow of
greater strength.

These sweet tasting, strange smelling mushrooms are an ingredient for
making Magical Powder. You can find these while wandering in the
Lost Woods.

 This magical concoction has unpredictable effects on certain things.
Try sprinkling it on a bush to cause a strange chemical reaction. Its
effect on other living things is said to be stranger.

You can use this mirror to escape from the Dark World to the Light
World. The portal that is created can also be used as a gate back
into the Dark World. But be warned. If the place where you
reappear in the Light World is a place where you cannot normally go
(such as the inside of a wall) you will be forced back into the Dark
World. Note that the mirror will also return you to the entrance
when used in a dungeon. The Magical Mirror cannot be used inside
a house or cave.

Use this hammer to pound stakes and other obstacles into the
ground. The Magic Hammer is also effective against some enemies,
but it is best used in conjunction with another weapon.

This device consists of a long chain with a hook on the end. You
can fling the hook into a tree, pot or treasure chest and then pull
yourself to the location of the hook be reeling in the chain.
This will enable you to cross holes in the ground or other such
obstacles. The Hook Shot can also be used as a weapon.

Use this to dig holes in the ground.
You cannot dig in some surfaces. You need this shovel to find the
Flute.

A lonely lad will give you the Flute, which plays a beautiful but
slightly sad melody. When you are granted it, be sure to fulfill
the request made of you. If you have the Flute, it will make your
long and difficult journey a lot easier.

 You can use this magic wand to launch a sub-zero blast of air which
will quickly freeze most enemies. Weaker enemies will be
destroyed by this weapon, and even stronger enemies might become solid
blocks of ice.

 This rod spits out a ball of fire that will burn most enemies to a
crisp. Some enemies are especially vulnerable to fire, so use the
Fire Rod wisely. The Fire Rod can also be used like the Lantern
to light torches, but from a distance.

 This mystic staff creates blocks formed of pure magic power.
These blocks can be thrown or pushed on to the enemy to cause
damage. (Power blocks disintegrate if they touch an enemy five
times). This cane can place magical blocks on switches if there
are no real blocks around. If you strike a magic block with the
staff, it will shatter and the fragments will damage enemies
nearby. You will need this staff to get through the Turtle Rock
dungeon in the dark world.

 The beam from this staff surrounds and protects you from all
damage. The magical barrier also does damage to most
enemies. Wave the staff again to deactivate the barrier.
Note that this item consumes Magical Power in proportion to how long it
is used. The Staff of Byrna is well hidden on Death Mountain.

 Link will turn invisible when he wears this Magic Cape. While
hidden from the enemies' view, you can attack them without taking
damage. Link may also be able to pass through some objects while
wearing this. Although the cape is a useful item, it will consume
Magic Power while you are using it.

 Only the Hero bearing the Master Sword can retrieve this
medallion. The magic of this medallion sets off explosive forces
around you which engulf the enemy in flames.

 The Ether Medallion charges your sword with a cold chill that freezes
the surrounding enemies. The Ether Medallion has the same effect
as the Ice Rod, but it works against all the enemies on the screen.

 If you drive your sword into the ground when you have this medallion,
the earth will come to life and shake violently. Such an attack,
and the fear it creates, is bound to affect the enemy. |