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Bombers' Notebook
The Bomber's Notebook is one of the most important aspects of the game. With it, you keep track of how many people you have helped throughout the game, and what you did for them. Below you will find a complete walkthrough on what to do in order to complete all the notebook assignements, as well as pictures of the people you will meet and help. The Bombers
Bombers
Once you have your Ocarina back and you are in your human form, go and play the hide and seek game with the Bombers. Since you are in your human form, you will recieve the Bomber's Notebook if you find all the bombers. Also the secret password to the Astral Observatory will be recorded in the book.


Anju & Kafei
Anju and Kafei

Day 1:
2:00 PM: Enter the stock pot inn, and watch the postman give Anju the letter. Afterwards talk to Anju, and answer "Yes" when she asks you if you have got a reservation. You will get a room key. Next, talk to Anju again, this time wearing Kafei's mask. Now she will ask you to meet her in the kitchen at 11.30PM.
11.00 PM: Meet Anju in the kitchen and talk to her, now she will give you a letter to Kafei. Post the letter in a mailbox.

Day 2:
2:00 PM: Be in the Laundry pool, and when the postman arrives, Kafei comes out of his house, and when he does, run inside!
Kafei comes back inside, talk to him, and tell him you can keep a secret. Now he will give you pendant of memories, run back to the Stock Pot Inn and give it to Anju.

Day 3:
1:00 PM: Enter Kafei's house in the Laundry Pool area, you will meet the owner of the curiosity shop, talk to him. He will now give you Keaton Mask, and express mail to mama.
18:00 PM: Play the song of Inverted time, and go to the postmans office, give him express mail to mama. Next, follow him to the Milk Bar, and when he comes out, talk to him, and you will get the Postman's Hat.
18:30 PM: Warp yourself to Ikana Canyon wearing the Stone Mask, it's important to wear it! Dive into the river, and get to firm ground. Next, go to the left, and enter the area with two rocks on top of each other, hide behind the biggest.
Take of the stone mask, talk to Kafei and wait for Sakon to arrive. Sakon opens the hideout, and you run inside. Inside Sakons hideout, Link is supposed to kill enemies, and Kafei is supposed to hit some switches. You will have to control them both!
When Kafei has got the Sun's Mask, warp back to Clock Town, and enter the first room you see when you go to the first floor of the Stock Pot Inn. There Anju should be waiting for you. Wait together with her, and after some time, Kafei will come, and you will get the Couple's Mask.


Man from the Curiosity Shop
Man from Curiosity Shop
To do this guy's notebook assignement you must have the Giant's Wallet! On the first day at midnight in North Clock Town, save the Old Lady from the Bomb Shop from being robbed by Sakon by slashing the bomb bag of Sakon's back. Then at the third day, make sure you have 500 rupees in your wallet and go to the Curiosity Shop at 10 PM. Now this guy will offer you the All Night Mask for 500 rupees. Purchase the mask from him, and you are done.

Old Lady from the Bomb Shop
Old Lady from Bomb Shop
If you helped the man from the Curiosity Shop with his notebook assignement, you have already completed this one as well. If not, go to North Clock Town at midnight of the first day. The old Lady will appear with a sack on her back, and shortly after, Sakon the Thief will come around and steal the Old Lady's bag. When Sakon steals the bag, just stop him by slashing him with your sword!

Romani
Romani
On the first day, go to Milk Road and destroy the big boulder blocking the road to Romani Ranch with a Powder Keg, which can be purchased by Goron Link at the Bomb Shop in Clock Town. Once the road is clear, go inside the ranch, and talk to Romani who is outside the barn. Tell her that you will help her defend the ranch from them, and complete her test.
Go back to the ranch at 2:00 AM that night, and be sure to have a full quiver, and the Bunny Hood equipped. Soon the aliens will appear, and if you are smart, you will play the Inverted Song of Time, which will make the aliens move extremely slow. Circle around the barn with your Bunny Hood equipped, and defend it from the aliens until 5:30 AM, and then, mission complete!

Cremia
Cremia
Cremia's notebook assignement can only be done if you have completed Romani's notebook assignement first!
After you have protected the ranch from the aliens, Cremia will tell you that she is going to town at 6:00 PM, and that you can come as well. Obviously this means you should be at the barn at 6, and then Cremia will be there in a wagon, which you should hop into! Along the way you will have to defend the milk jugs from two bandits (aka the Gorman Bros!) by using your Bow, which will have unlimited arrows. If you manage to protect the milk, you have cleared this notebook assignement as well.

Mayor Dotour
Mayor Dotour
Go to the Mayor's office around 10:00 AM (does not matter which day you choose to do it), and you will find yourself in the middle of a huge argument between the carpenters and the guards, with the Mayor as an innocent victim caught in the middle. To complete this assignement, simply talk to the Mayor while wearing the Couple's Mask, and everything will be fine again.

Madame Aroma
Madam Aroma
Go and talk to Madame Aroma around 10:00 AM at the first day, and she will give you Kafei's Mask. Then, do the Anju & Kafei's notebook assignement up until you get the letter (Express mail to Mama). Deliever the letter to her in person, but be sure to wear Kafei's Mask, and if you do, Madame Aroma's notebook assignement has been successfully cleared.

Toto and the Gorman
Toto and Gorman
On the first or the second day, after 10:00 PM, go to the Milk Bar (you will need the Romani Mask to enter), and talk to the Zora whose name is Toto. This guy just happens to be the manager of the world-famous Zora band, the Indigo-Go's. Talk to him as Link, and he will ask you to play a piece on stage. Then talk to him in all the other forms (Zora, Deku and Goron). The Gorman will be touched by the music, and both his and Toto's problems are now solved!

Postman
Postman
Go to the Post Office at 6:00 PM on the first or the second day, and play the Postman's Training Game. The easiest way to get through this game is to use the Bunny Hood, because that will cause the timer to stay there the whole time!
To complete this guy's assignement, you will have to do more though, two more things to be exact. Deliver the message to Kafei to the mailbox (Anju and Kafei's notebook assignement), and then on the third day, instead of delivering Express mail to Mama to Madame Aroma on your own, give it to the Postman. After you have done that, follow him to the Milk Bar, and see that Madame Aroma commands him to flee from the city. Now you have solved all of his problems!

Rosa Sisters
Rosa Sisters
These two twin sisters are having some troubles finding inspiration for their dancing, and that is where you come in! At 6:00 PM the first or the second day, wear Kamaro's Mask and dance for them in West Clock Town. They will learn your dance, and no longer need to look for inspiration anymore!

???
Hand
Even though you have no idea who this is, helping him out is a good idea, because it is in your book! Use the Moon's Tear and trade it with the Deku in South Clock town, and you will get a Land Title Deed. Once you have this, wait until the clock closes in on midnight, and when it does, go to the toilet at the Stock Pot Inn. You will have to get in through the door at the roof above the main entrance. Use the Deku Flower to get there. At the stroke of midnight, a hand will appear and ask for some paper, give it the Deku Land Title Deed, and you have another good deed to add to your notebook.

Anju's Grandmother
Anju's Grandmother
This slightly senile old lady who reside at the Stock Pot Inn will ask nothing more of you than for you to stay awake through her stories. You are probably thinking that this is harder than it sounds? Well not if you use the All Night Mask!

Kamaro
Kamaro
At the night of any day, exit Clock Town throug the gate in North Clock Town. Walk along the railing up to one of those giant stone-mushrooms. Jump onto the one with a circle of stones on it, and wait for Kamaro. When he appears at the stroke of midnight, listen to what he has to say, and you have helped him out!

Grog
Grog
This strange guy is obsessed with his chickens, heck he even has the same haircut as his pets! None the less, you must help him out, and to do so, go to the Cucco Shack in Romani Ranch (does not matter when you go). Talk to Grog, and then put on the Bremen Mask and march around with it. Get the chickens to form a line after you, and when all the chickens join the line, they will turn into Cuccos, and Grog's biggest wish is now reality!

Gorman Brothers
Gorman Bros.
On any day between 6:00 AM and 12:00 PM, go to the Gorman Racetrack and challenge them to a horserace, for which they will charge you ten rupees. Win the race, and you will receive the Garo's Mask. To complete their assignement, you will have to do Cremia's notebook assignement as well.

Shiro
Shiro
Anytime, any day, purchase a Red Potion and ride to Ikana with Epona. After you jump the second fence, equip the Lens of Truth and go towards the circle of rocks infront of you to the right. You should now be able to see Shiro. Talk to him and give him the Red Potion, and he will no longer feel ignored!

Guru-Guru
Guru Guru
At the night of the first or second day, go to the Laundry Pool. You will meet a guy playing music. Talk to him and after you have listened to his problems, he will give you the Bremen Mask, and he will no longer be troubled by these problems.
 
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