As Zelda Wii approaches, we have been hearing that the game will make some big changes to the Zelda experience. Director Eiji Aonuma seems intent on making Zelda Wii every bit as revered as the game every other Zelda is measured against, Ocarina of Time, by introducing changes “as big as OoT’s conversion to 3D”.
What exactly will those changes be, though? There are so many elements of the Zelda games that have been repeated through the series – some are vital, like the usage of Link, but there are many other clichés that can be removed without hurting the Zelda series. Here are three of them.
#3: Dungeon Bosses Who Die From Their Dungeon Item
The problem with bosses in the Zelda series is that you usually know exactly what to do the instant you get the item for the dungeon. Bosses often seem to act like a sort of tutorial for the item in question, which is strange since you’ll need to have used that item several times in order to get to the boss door in the first place.






