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The History of Zelda Combat

a part of The Missing Link series of articles

Article By Demo

Combat has been the bread and butter of every Legend of Zelda game since their humble beginnings in 1986. The gameplay of the series has been, and always will be, centered around action-filled encounters between Link and his adversaries. Although Link’s adventures may also include puzzle-solving from time to time, from a gameplay point of view combat always takes a front seat, and has evolved with each new installment to the series. The intention behind this article is to analyze and explore these combat mechanics, and to realize how they have changed over time.

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A Two-Faced Legend

Guest Article By Jeff

When someone thinks of the Legend of Zelda, it’s hard to believe that they have one definitive image in their head. When you envision the franchise, do you really see an individual representation of it? More than likely, you imagine a wide range of depictions, being that the series has grown to a grand level with over a dozen titles. A second reason, and arguably the greatest one, is something that a lot of fans probably haven’t given much thought to over the course of the series; Zelda doesn’t adhere to just one style, in any regard. To say the least, the world you see in one game is going to be completely different from another game.

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The 100-Year Itch

Guest Article By pipking

Spirit Tracks, the sequel to 2007’s Phantom Hourglass, reportedly takes place 100 years after Link bested Bellum on the Great Sea. Phantom was an immediate successor to The Wind Waker, but for our next trip into Toon Link’s world we’re going to the far flung future. Again.

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Immortal Childhood

By Hylian Dan

Contents

  1. Introduction
  2. Home, Sweet Home…
  3. Good-bye, Great Deku Tree
  4. Transformation
  5. The Playground
  6. Mortal Life
  7. The Child’s Wrath
  8. The Guardian Tree
  9. The Seeds of the Future
  10. Immortal Childhood

Introduction

Restless souls wander where they don’t belong…
—Ocarina of Time

As Link roams across the mysterious Koholint Island, a ghost begins to follow behind him. It whispers, “…The house… …take me… …the house… …at the bay…” Link brings the ghost to its former home. The floors are cracked, the lights have dimmed. The spirit sadly drifts across the room. “…Nostalgia… …unchanged… …boo hoo…”

“…Enough… …cemetery… …take me… …my grave…”

Ghost

There is a common theme that runs through Link’s Awakening and Ocarina of Time. It is expressed more fully in Majora’s Mask, and summarized at the end of The Wind Waker. These four stories express what it means to live bound to the flow of time. They are stories about the beauty of mortality, the journey from childhood to adulthood and from life to death. They are about growing up and leaving behind the immortal playground of childhood, letting go of the familiar to venture out into the world that lies beyond.

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Hello, everyone – Crab Helmet here, to introduce something big coming to ZU very soon. I speak of The Missing Link, a brand new article series from Zelda Universe. The Missing Link is, in essence, a revival of the old Behind the Rupees series. Many of you might remember a select few top writers from around ZU gathering together to write insightful articles about every aspect of the Zelda series. After an incredibly long wait, we’re ready to do it again – and better than ever before.

To get everyone acquainted with the new writers in The Missing Link, we’ve prepared a roundtable article, in which certain site staff bounce opinions of each other in a general debate and discussion about a subject. This is more of a teaser than anything else, as I want to show you how these things work. Plus, I’m itching to get an article on Spirit Tracks out.

Today The Missing Link team will be discussing their first thoughts on the Spirit Tracks trailer. As you probably know, a new Zelda for DS has been announced, and while we know little about it, we are more than ready to discuss it. Here we go!

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