In the beginning, Zelda was rather, well, one-dimensional. She was a princess that needed rescued, very much like the Mario games. And that is really almost all we have to say about her at the dawn of the Zelda franchise, despite the very title of that franchise. True, Zelda was brave to stand up to the prince, but there isn’t much more to go on (especially since the comics aren’t a valid source at all). It shouldn’t be a big surprise, however, because the story simply wasn’t as important then as it is now. In the beginning of Link to the Past, she gets to show a bit more character, as she and Link travel through Hyrule Castle. And Link to the Past is an indicator of the general trend in gaming-the greater emphasis on plot. However, the characters are usually there to be props for the plot or the gameplay. When we get to Link’s Awakening, we find the characters starting to take a greater importance in the story. But it isn’t until the advent of Ocarina of Time that characterization became fully integrated into the story.
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