By Jason, in Origins of Zelda on August 7th, 2007. 1 Comment

The Triforce was created when the three gods of Hyrule ascended into the heavens. In parting, they left the Triforce in a place known as the sacred realm. It was there that one of pure heart was meant to find it, and use the powers of the gods to better the world. If one of an evil or unsure alignment touched it, the Triforce would split, beginning a battle that would last the ages. It so happened that Ganon, a being of true evil reached the sacred realm and took the Triforce. Yet, according to legend, the Triforce instantly broke, shattering Ganon’s moment of ultimate power. He was left with the Triforce of Power, one of the three forces of the gods. Wisdom and Courage found their masters as well, the Princess of Hyrule and the Hero of Time. The battle of the ages began…

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By Jason, in Origins of Zelda on November 15th, 2003. No Comments

In commenting on last week’s article, forumer KokiriSweetie said, “I always wanted to know how they came up with the triforce for the Zelda line of games.” And then she said this: “Now it prolly all leads us to the question: “Why did they use that in Zelda?!” It’s weird, but very informative.” And that is a good question. Why did they use the Hojo crest in the Zelda games?

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By Jason, in Origins of Zelda on November 4th, 2003. No Comments

Of Samurais and Dragons: Origins of the Triforce - Part 1

The Triforce. Many Zelda fans have long pondered the origins of this strange symbol. Until now. This is the saga of the symbol we now call the Triforce . . .

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By Jason, in Origins of Zelda on September 18th, 2003. No Comments

If The Wind Waker is the Zelda game that reflects Miyamoto the most, it’s also a game that represents a change in the direction of the series. Why? Because even though it reflects Miyamoto’s original vision, he actually didn’t know it at first. And not only that, but this game is not only a mirror on Miyamoto, but a mirror on the minds of the fans themselves.

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By Jason, in Origins of Zelda on June 9th, 2003. No Comments

Perhaps in part because of its sheer technological power, those of us in the West often jump to the conclusion that Japanese culture isn’t too much different from ours. Yet in reality, Japan is a culture far more different from Western culture than most people realize. But as we will see, it is very important to be aware of the fact that Zelda came from a culture far different from what we might expect . . .

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By Jason, in Origins of Zelda on April 7th, 2003. No Comments

That Shigeru Miyamoto is a genius is common knowledge. It was no surprise that GameSpy billed him as the most influential person in gaming. Yet what many people don’t realize is that of all the Zelda games, The Wind Waker has turned out to be the most accurate reflection of Miyamoto’s mind.

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By Jason, in Origins of Zelda on January 27th, 2003. No Comments

“We are all kidnappers of ideas.” Thus spake the great African art historian and archaeologist, Dr. Ekpo Eyo, in one of my classes last semester at the university. And as the wise King Solomon wrote in the book of Ecclesiastes in the Bible, “There is nothing new under the sun.” Time and time again, humans develop “new” creations simply by borrowing from the ideas of others. Sometimes, however, two things might have something in common purely out of coincidence. After all, even if we do not borrow ideas from each other, we borrow ideas from common sources like history and nature or even a common psychology. I will not be addressing the recent accusations of a certain Zelda fan site, even though the topic is ironically relevant to those accusations. Instead I wish to talk about how we can tell where Nintendo got its ideas for the Legend of Zelda. I am writing this because I have seen too many fans jump to conclusions as to where the art, puzzles, characters, or story elements came from originally. I felt that I needed to write a word of caution.

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By Jason, in Origins of Zelda on January 13th, 2003. No Comments

I couldn’t believe what I had just read. Microsoft had the audacity to say that they were creating a Zelda-killer. The article in the official Xbox magazine spoke fondly of Link to the Past, but declared that our favorite video game hero was going to fall at the hands of another. That sure raised my eyebrow. That is, before I dismissed the idea with a smirk. Then again, if any game was to be a Zelda-killer, this one did have the most potential: a game based directly off of a certain “little” book known as Fellowship of the Ring.

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By Jason, in Origins of Zelda on November 30th, 2002. 1 Comment

I have studied the similarities and links between the Zelda games before but this in depth could lead to what they were based on. First off we all know who Skull Kid is from Majora’s Mask, the mask is obviously designed from Maori art, the colours and patterns are very close to aboriginal art and carvings.

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