The Difficulty of Ocarina of Time
A 10th Anniversary Article by lftenjamin
I remember Christmas of 1998, opening all of my gifts - the final gift I opened was some game called “Zelda.” I wasn’t sure why I received a game called Zelda. I had played LA, but never went past the second dungeon after I got stuck. To this day, I think I picked up that game because my father used to be a Zelda fan himself. So, I eventually started to play it and, of course, ended up stuck in the first dungeon (one has to remember I was only 7 at the time). A game this massive was too much for me to comprehend. Such a large place, so much to look for. I didn’t even understand what was going on; who pays that much attention to the story at seven years old? Why was I in a tree? What am I supposed to be looking for? These questions and more were popping up in my head as I played.
Eventually I figured it out and moved on with the game. I could go on, now, to write about how massive the overworld was, the shock of playing as Adult Link, and then segway into commentary on the story and many other things from there, but I want, specifically, to talk about one of my biggest peeves in all of Zelda history: The Water Temple. I’m sure a handful of you readers also hated the Water Temple on your first play through. You might remember being stuck for days trying to find the room to raise the water level and, when you finally found out where the room was, you didn’t know how to activate the switch to get into the room you’d spent days looking for.
My own Water Temple woes occurred trying to find one small key to get me into the room leading into the final deeper parts of the Temple, where I could find the Boss Key. I was there for a week, every day spending hours retracing all of my steps looking for the key. It turned out that, in the room where you find Ruto, if you put the water at medium level there is a platform with a bombable wall. That is where my key resided, and at last I was able to continue on with the dungeon! But I couldn’t help wondering, how is the player supposed to know about that room, that wall? As a room you only travel through once, I felt it was so random for the key to be hidden there.
And then, Dark Link - fighting him made my blood boil. He mirrored the player’s movements so precisely that to get a hit in on him either meant he or she had lightning-fast reflexes or was clinically insane. Never did I think of using Din’s fire, not once, and as this was my first play through the game I knew nothing of Biggoron’s Sword. I died fighting Dark Link almost more than any other mini boss (and boss, for that matter) in the game. I say almost for one reason: the main boss of the Water Temple was Morpha. Even getting to the boss door took forever, and trying to run up that slope and not get hit with any of the blades aggravated me so much that fighting the boss was almost a relief. Unfortunately, Morpha is difficult as all hell to defeat. While I wouldn’t say Morpha is the most difficult boss in any Zelda game, it’s probably in the top five. Whenever Morpha grabbed Link he lost an insane amount of heart life, and trying to hook the amoeba was incredibly difficult as well. When you finally hooked it, the thing flopped around so much that it became impossible to hit.
The Water Temple, as a result, came across as one of the strangest dungeons ever to appear in any Zelda game, full of difficult puzzles and a set of one of the hardest mini bosses and bosses for years to come.
By today’s standards OoT is only of mediocre difficulty, but for its time the game was both complex and difficult enough for us kids playing it. Games seem to become easier and easier as the years go on - but is that because of the developers slacking on the job or because we are simply growing older and more experienced at gamers? As I previously stated, I’m guessing that most of you reading this are about 15-18 years of age, which means you were 5-8 when OoT came out. If you’ve been playing video games - especially Zelda - since the age range of 5-8, you’ve probably become accustomed to how most games work out. If you’ve been a diehard Zelda fan, you’ve probably learned the ins and outs of traditional Zelda mechanics and dungeon design. You, as gamers and Zelda fans, have tried an umpteen amount of different games from an equal amount of strange genres, each with their unique story line and visual style - but I’m willing to bet they all had similar gameplay, puzzles and mechanics.
Even shooters, while first-person most of the time, consist of a figuring moving dynamically about a 3D space. To say that a shooter is just like a Zelda game, or a 3D platformer like Mario, is absurd, but spending years controlling different characters moving around in a similar 3D space would easily prepare one for, well, doing just that. Playing games repeatedly, all types of games, gives you experience as a gamer - and complaints that modern Zeldas are too easily could be attributed to our own growth and experience as gamers, and not simply Nintendo’s insistence on making casual, easy to pick up games.
And as we more hardcore gamers have gotten better at games, games can, and should, become more difficult at a faster rate. Unfortunately, this is not the case. Games feel easier and easier to play with each passing release cycle. Perhaps games are getting more difficult, but we’re simply adapting to their difficulty that much faster. I’m sure that if you gave Twilight Princess to a seven-year-old kid they’d get stuck, maybe even mad, and in the worst case scenario give up on the game. But maybe they’d work at it and beat it, just as we did when we played OoT as youngins. And thus, this makes way for a new generation of gamers to play through their own difficulties, at their own pace. But who’s to say they won’t soon become like us older folk, starving for games that equate with their years of gaming experience?
It is a cycle, and will continue for years to come unless developers decide to make their games mind-numblingly difficult for adults that much sooner. And just as I gained experience, and frustration, playing the Water Temple in Ocarina of Time, so too will the youngest generation of all gain similar experience in Twilight Princess’s Water Temple fighting Morpheel, and the cycle will go on and on again. Perhaps that young gamer will be here in several years, writing a similar article to mine, but about Twilight Princess - because, if you think it about it, it was an incredibly difficult game for its time.





















WOOOOOOOO! I love this game, and lefty basically put it in the right format on how difficult yet amazing it is.
I agree fully.
-Lunk
Reply to LunkGreat article, lefty! I’m sad to say that I wasn’t a gamer when OoT came out (I was only 4 at the time) but you sure did it justice.
Reply to Feere GoroneCool article!
Reply to By_FaroreI must say, although I always loved videogames, I only started playing not so long ago (lack of money when I was a youngster). My first real play through a Zelda game was Twilight Princess.
I did already try Ocarina of Time before at a friend’s house, but I was, like the five year old you were, stuck inside the Deku Tree and utterly confused.
I bought TP because I wanted to try out the Wii so bad, plus it had a horse, a wolf and a sword. What’s not to love?
Unlike veteran Zelda gamers, I’ve found TP hard the first time around.
I’m playing it a second time, trying to beat it with my left hand to check if they were right to mirror it.
Still a whole lot easier than my first time.
And when I decided to play OoT for real, shortly after beating TP, I managed to hit Dark Link with my sword many times and I’ve found Morpha to be easier than Morpheel.
^^
Ahh, Ocarina of Time, one of the classic Zelda titles. I had quite a bit of trouble with the Water Temple myself, especially when I had to fight Dark Link. I remember screaming at the game and even throwing the controller occaisionally when I kept dieing. Now, I really don’t find Dark Link to be much of a challenge anymore,escpecially if I’d gotten my grubby little hands on the Biggoron’s Sword first. I think that’s the problem. We’re gradually getting better at games, and that makes the new releases to seem easier. I hope that The next Zelda title gives us the option of setting the difficulty level. This way, new Zelda players won’t be so intimidated on their first playthrough, while veteran players could actually have a difficult challenge.
Reply to Dark HelmetWell, I disagree on the difficulty, my 8 year old brother beat the Twilight Princess very easily, but he got stuck on Majora’s Mask a lot, and a few times on OOT, the games are getting easier, it’s not just us, I’m 18 btw and can see that zelda is rapidly becoming more casual, this needs to stop or I’ll lose interest in the series, after all I’m not a diehard fan who would buy a game so damn easy it’s actually a chore to play like WW, I hated that game for many reasons
Reply to AkumaThere are exceptions to every rule:)
Reply to lftenjaminI had the revered Versus Books guide by my side when I played OOT, so I didn’t have too much trouble with it,although the Water Temple did still get on my nerves.
I don’t think I ever died much when fighting Dark Link. I kept rolling and flipping out of the way a lot, and only attacked when I was sure I was going to get a hit. Plus I used Din’s Fire and the Megaton Hammer a lot (like the guide said to). The fight was still pretty darned time consuming, though.
The hardest part of OOT for me personally was fighting Ganondorf with only 13 hearts (including white borders, of course)…
:(
Reply to Silver ScaleI’ll have to say that while it is certainly true that we are getting better as gamers, games are getting easier. The hardest in the series are the two from the NES. I played those for the first time like a year ago, after I had played all the other Zeldas (except MC and PH), I had a hard time with those, they are just hard, period. TP was so straight forward. Both the enemies and the puzzles are much, much easier. It’s hard to get stuck. For me the 3D Zeldas from hardest to easiest go like this: MM, OoT, WW, TP.
Reply to DavidMaybe you found the two NES games hard because you are not used to that gameplay style. But I agree that now a days they just hold your hand through out most of the game.
Reply to frankAh, Ocarina of Time… It brings back so many memories. I only got interested in playing the game 2 years after it was launched. But it was a difficult game for me. It took me quite some time to find that key you mentioned, too. And I had to die some times fighting Dark Link before thinking of using Din’s Fire. And if you tried to stab him, he’d jump on Link’s sword and attack him. Quite a mini boss.
Reply to LuisaOcarina of Time isn’t that hard for me now. In fact, it’s as easy as Twilight Princess. Oh yeah, a seven-year-old child would sure get stuck on TP.
This difficulty stuff is a real problem. The only solution I see if to include in the game various levels of dificulty.
Yeah! I’m 15 years old, and OoT was my first Zelda game!
Reply to mr.TiiBull. Years of gaming experience isn’t making modern games merely seem easier, they really just *are* easier. Compare LoZ to TP or PH. Compare AoL to any other Zelda.
Besides, who even cares about “challenge” anymore? It’s an anachronism to me. Games are designed to be finished, so it’s not like you’re really overcoming anything more than an arbitrary obstacle designed with usually one really contrite solution.
So modern games are easy, big deal. The nature of the medium has changed in such a way that they shouldn’t be about difficulty anymore anyway. If you’re playing because games make you feel like you’ve accomplished something, then you’re kidding yourself.
Just play for fun.
Reply to garshThat’s why they’re called “video games”. They’re games, you should have fun playing them. But, that’s just what I think.
Reply to Animasterthe problem is that i dont play for the stories of the games…i play then for the entertainment of beating then; if they are too easy, theres no “beating then”, theres just “watching then while mechanicaly moving my hands to make then go forward” hehe…in order to me to really feel like im playing something, they should require for me to think creatively and slightly fear the chalenges ahead; thats how we can feel part of the game, of the adventure, and thats where the zelda franchise usually excels
Reply to rafaelgreat article
about the difficult level problem (a problem that bothers me very much); i think developers should try to add the option to choose between levels of difficult or at least add a Second Quest that is harder…playing the new zeldas has been sometimes disapointing for the lack of real challenge (especially when it comes to dungeon complexity)…Im playing the gameboy color zeldas and im loving then because i think they are really satisfying in their complexity (Oh goddesses! OoA is so wonderfull!)
Reply to rafaelI only became a Zelda fan earlier this year and I got hooked because of Twilight Princess. I had always known that Zelda was out there I just never thought to try it. I actually think that the games aren’t getting easier I think that the new games have a more logical progression to them. The older games are great and all but I found it hard to know what to do next. I do think that they are easier in the fact that you rarely lose more than a heart in the newer games. Fighting Ganon in OoT made me want to throw my controller at the wall and give up on Zelda forever. You don’t have the annoying 4 heart killer attacks of the older games. And frankly, I’m not missing them. I beleive that the story is the thing that matters most and I think that OoT and TP have the hands-down best story lines.
Reply to MikeI would just like to say that Ocarina of Time has effected me to an exponential extent! If it wasn’t for it, not only would i not be a Zelda fan, i would also not be a Nintendo fan altogether!!! I owe Miyamoto many thanks and hope to see more outstanding Zelda tittles to come!
Let the Zelda Reign Live On!!!
Reply to Andrew Caplan