The History of Zelda Combat
a part of The Missing Link series of articles
Article By Demo
Combat has been the bread and butter of every Legend of Zelda game since their humble beginnings in 1986. The gameplay of the series has been, and always will be, centered around action-filled encounters between Link and his adversaries. Although Link’s adventures may also include puzzle-solving from time to time, from a gameplay point of view combat always takes a front seat, and has evolved with each new installment to the series. The intention behind this article is to analyze and explore these combat mechanics, and to realize how they have changed over time.
















August 22nd, 2009 at 6:30 pm
Things just get better and better!
August 23rd, 2009 at 2:07 am
It is awesome to see Link get more powerfull with each game, and combat system get more depth, too bad the enemies are easy and stupid, Its as if the enemies are still stuck in the 80's. Why make such detailed combat if all the enemies in the game can be destroyed it one or two hits. Its sad to see such wasted potential- Twilight Princess im looking at you
August 23rd, 2009 at 4:15 am
something i've always wanted to see in a zelda game is sword to sword combat. like blocking an attack with your sword and then quickly getting a strike in. maybe we'll see that in the next zelda wii if it uses the wii motion plus
August 23rd, 2009 at 2:15 pm
Great article, though i must say that the part where the shocking addition in Twilight Princess is the Bomb Arrow I must say is incorrect, Bomb Arrows appeared first in Links Awakening for Game Boy where you equip both of them and use them simultaneously, also known as "missile".
August 23rd, 2009 at 6:53 pm
I completely forgot about this. Great job with the rest of the article. Other than what Necrolord said, it was a really awesome read.
August 7th, 2010 at 5:23 pm
the zelda series is cool,fun,hard and amzaing.