“Just Have Faith…”
Nintendo Power: “Is there anything you weren’t able to accomplish in Ocarina of Time that you have included in Majora’s Mask?”
Shigeru Miyamoto: “Yes. In fact, that is why we’ve decided to base the game on three-day intervals. This allows gamers to see characters as they go through their daily routines in more detail. Depending on which time of day you visit a particular character, he or she will be doing different things and that may reveal essential clues to the mystery that is at the heart of the game. To conquer the game and solve the mystery, players must learn all about the many characters and discover new masks.”
—Nintendo Power Vol. 134
Majora’s Mask was designed to achieve some of the things Ocarina of Time wasn’t able to accomplish. Specifically, the Zelda team wanted to flesh out the character interaction. If you revisit Ocarina of Time, you’ll notice that Nintendo made an effort to give some depth to many of the side characters in the game. Most of this was done through two major side quests: the mask trading sequence and the Biggoron Sword trading sequence, both of which built off the trading sequence concept as introduced in Link’s Awakening.
Each time you obtained a new mask or trading item, you had to figure out which character in the game would be interested in it. As you interacted with characters such as the Cucco girl and her brother or the Kakariko guard, you’d learn a little more about their families and their personal struggles. As you traded with them, you’d often help them to find greater happiness.
Sound familiar? When Nintendo was developing the premise for Majora’s Mask, it seems they focused on the dynamics of these two quests and how they could really flesh them out in a new game. Certainly, the role of the masks in Ocarina of Time heavily influenced the design of the sequel, and thus the Happy Mask Salesman would be important to the new game. Now, if you look at the Salesman’s dialogue in Ocarina of Time, you’ll notice that there is one line he repeats again and again: “Just have faith…”
Mr. Miyamoto mentions that there is some mystery at the heart of Majora’s Mask, something important that the player must discover on his own. I believe this philosophy, to always have faith, is the message that is at the heart of the game. It seems the Zelda team tried to convey this message in Ocarina of Time, but then decided they could do a much better job of it by building a game that would revolve around the idea.
The theme of faith and doubt is reflected in so many aspects of Majora’s Mask, big and small. To win the dog-racing minigame, you must seek out the dogs that believe in themselves. To help out people, you need to trust their promises and keep your own promises.
To complete any Deku Flower challenge, you must have the patience to wait until the opportune moment and the confidence to believe that you can fly to your destination. To reach the end of the Goron Moon dungeon, you need to trust the game enough to let go of the control stick and let the rolling Goron bounce off the chests in a straight line. To find the child hiding in the Zora Moon dungeon, you must not worry when you do not succeed on your first, second, or even third attempt. As the owl cautioned you, things rarely go well at first, and impatience leads only to frustration and failure.
The land Ikana is overrun by the frightful spirits of the dead, but at the center of this kingdom is the boldly colorful Music Box House. It belts out a cheerful carnival tune that causes the Gibdos lurking outside to be swallowed by the earth.
After helping the troubled people of Termina and gaining all the masks, you receive the Fierce Deity Mask, a representation of the faith you instilled in everyone. With this power you can completely obliterate Majora, the representation of doubt.
In the streets of Clock Town, the two twin jugglers play around and make jokes about several disturbing events.
“You see, we’re entertainers. We must keep people smiling. No matter how grim things get, we must always be optimistic!”
—The Jugglers
The game argues that you must believe in your strengths and believe in your friends and walk a confident path of hope. If you allow your fears and doubts to grow uncontrollably, they threaten to swallow you just as the Deku Scrub swallowed Link in his dream, and just as the Moon tried to swallow Termina.
But simple faith won’t solve every problem. Even if Anju waits patiently in her room for Kafei, her fiancé won’t necessarily return to her.
“Anju stayed in her room to wait for Kafei…
It’s foolish to believe a man like that.
I too believed my husband would return out of the blue…
Oh, Anju…
That child’s naive sense of trust may be my fault.”
—Anju’s mother
Faith won’t change circumstances. It won’t make it so that suddenly everything goes well and all your friends start living up to your expectations. But having faith allows you to go through your struggles with a clear mind and a strong heart. Without any strength of heart, a decent person could end up in something resembling Skull Kid’s tragic situation. Those without faith may try to run from their troubles, only to find that they cannot escape them.
“Forgive your friend.”
—The Eastern Giant
Friends won’t always be there for you, and they will at times disappoint you. To address this issue, Majora’s Mask also emphasizes the importance of forgiveness. As Igos du Ikana pointed out, believing in your friends means that you are willing to see past their failures.
When Kafei finally returns to Anju after his month-long absence, he raises his arm defensively and apologizes for being late. But instead of unleashing a storm of anger on him, Anju simply says, “Welcome home.”
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i’love dis game
Reply to ulyesazI think the salesman, prior to acquiring the mask, probably did not believe in any such curse, it was a rare and valuable item, and he is a salesman, therefore, he wanted it, purely for commercial use, only once he laid his hands upon the mask, did he realize the true evil that slept within the mask, I assume it was then, that he vowed to guard the mask, to keep Majora from ever waking.
Reply to Skull Kidaye, but I also thing you might have got one thing backwards, if Majora was sent to destroy the architects, or stop their blasphemy, why would they have monuments built to honor her? I believe the architects may have summoned majora as their own “goddess” of sorts to help them destroy the Goddesses. The Fierce Deity was the Goddesses guardian angel, or enforcer, sent to destroy Majora, while the goddesses would flip the tower to take care of the architects. If the fierce Deity was on the side of the architects against majora, why would there not me monuments to him?
Reply to Skull KidIf that’s true, then why do you get The Fierce Deity Mask from the Majora kid on the moon? Wouldn’t every part of Majora despise the Fierce Deity for attempting to stop it? It just dosn’t make much sense…
Reply to KaharaIf you notice at the begining of the game when he walks through a certain part of the cave the hallway turns upside down while gravity seems to flip with it as well thus proving the first part of this theory. But if this is true are there other paralel “flip” worlds in the LoZ? Such as in ocarina of time, forest temple if memory serves right. A certain hallway take you into an upside down version of a room. In this area could you possibly be in termina? a small enclosed cave of some sort? Probably not. But it does introduce a new idea to this theory, the possibility of a mirror hyrule or hyrule “two” as some people say in other theories. *see the gametrailers.com zelda theory video* in which termina Could still be doomed, in a great flood bringing us to the windwaker…and it goes on but no more rambling from me.
Reply to NogardodomokomododragonIf Majora is a demon straight out of hell sent by the godesses to destroy Termina, then the Fierce Deity might be their way of controlling it. Once Majora finished its job, who’s to say it wouldn’t move on to other countries? So, the FD would be sent in to obliterate it. This might also be why Majora gives you the mask, it knows its power weaker than it and that it is destined to die. Yet, it makes a joke out of the deal, as it’s nature is, and wants one last “game”.
Reply to KatukoWow, that was really interesting. When I was younger and I played it, I never really knew about the allusion to the tower of babel, and the hidden message behind MM.
Reply to JamesAmazing article.
Nice article man. I had a huge write up on MM about 9 months ago but i stoped writing it out of the blue (long distance work).
Your first article made me want to go play it again and I did. I had writen about my experiences and the feeling i had gotten as i played the game. Far different then when i played as a child. For this, MM has defenetly found a place in my heart.
I never did beat the game… I stoped writing after my experiences in Inkana.
The game is still saved, now that i finaly have time again… i think i shall go to clock tower and begin the final chapter in the MM story.
nice work man
Reply to LinktomyassI like how you found and carved up the themes by looking at the game carefully. I’m still curious about the Fierce Deity though. Its fierce, right? How does that associate with faith?
Reply to darkbeastganonHe is the ‘Fierce Deity’ because of his god-like abilities and almost literally, no limiters on his power. He is a symbol of strength in this world of weakness - the one light shining through the dark.
One will guard their faith with whatever they can. The Fierce Deity acts upon his faith to assist the people in need. The blank eyes of the Fierce Deity serve as him being a symbol, not a set person.
There’s also the Mask Itself. This is but a theory of my own, but I believe that the mask would not turn everyone who dons it into that specific being, but rather, into a powerful being built on their own strength of their faith. By believing in the power of the mask, by putting faith into its frightening design, one can unleash true might to eliminate those that oppose their own faith.
As a finisher however, I give you text copy-pasted from the Zelda Wiki:
“He’s a ferocious god!”
—Anju (Manga)
-The Fierce Deity’s past remains largely unexplained in the game, though it is likely that it is an ancient being like Majora. It is unknown if Fierce Deity is like the Goron and Zora masks, with a soul sealed inside them, or like Majora’s Mask, where it is the soul. However, since Anju’s quote doesn’t divulge much, it is currently impossible to tell. The Fierce Deity was shown in the manga to corrupt even Link, leading the reader to believe the mask houses a very powerful spirit, even though Link did possess enough control to remove the mask at the end of the fight against Majora’s Mask.
Some speculate that the mask is Link’s Terminan counterpart, because the mask itself resembles Adult Link.-
Reply to SerenadeI have a question if the goddesses flipped the tower so that when the first time you show up it’s the worng way (the right way being the way the architects built it) wouldn’t the hand be cursing the ground and or hell. Also, how would they build it upside down, where getting out of the tower to go to the ground would be to head to the top?
Reply to RabbottWow, that is deep. I mean, that is really, really deep.
Reply to TexasProudCowgirlThat was such an excellent read.
Reply to LegitzIt really opens up alot more thought paths related to this game.
Thankyou.
Fantastic! Great pleasure reading your theories which are all supported brilliantly
Reply to Callum MOMG….
You are so deep man!! Everything truly makes sense!! WOW!! I just wanna say that you are amazing!!!!
MAJORAS MASK FOR THE WIN!!!
Reply to Henrik Ljungdahl