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Eiji Aonuma Reflects on Spirit Tracks

Wonder what goes through a producer’s mind as he prepares yet another installment of gaming’s greatest series? How about something like this: Apparently, Zelda’s spirit form was designed to avoid having to deal with her skirt hindering her movement as a real character, and controlling the Phantoms was inspired by Phantom Hourglass’s multiplayer mode.

1up has a short interview with Mr. Aonuma that reveals more of these interesting tidbits about the Spirit Tracks development process, so check it out!

Jess Rappaport
Jess Rappaport, also known as GoldenChaos, is the owner of Zelda Universe and Zelda Maps, the founder of Zelda Wiki, and a proud trans woman.

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