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Odd couple: Aonuma to imitate real world and Japanese animations in Zelda U

Recently, Eiji Aonuma announced in a Famitsu interview that Zelda U had “become something even more amazing” than what was shown at E3. Now, with the help of Crave Online, more of the interview has been translated and Aonuma’s responses reveal more about the anticipated title.

“After all, I am changing various elements, following the theme of ‘changing the Zelda conventions.'”

“I thought about various ways to make the graphical style fit the vast new Zelda world,” Aonuma explained. “Imitating the real world attached an important feeling of realism, and making it look different to the past [Zelda titles], this was done by drawing inspiration from Japanese animations.”

Zelda U Screen

The mixture of realism and Japanese animations sounds quite odd, but could have potential to evolve into something spectacular and fresh. Another important point implied by Aonuma revolved around players having to think in action when taking on enemies. “In the Wii U version, we are trying to make people think ‘if an enemy like this comes out, how can I defeat it?’ and we showed a glimpse of this at E3.”

“Imitating the real world attached an important feeling of realism.”

One other intriguing statement addressed the familiar Zelda formula found throughout many titles in the franchise. “After all, I am changing various elements, following the theme of ‘changing the Zelda conventions.'”

Zelda U could possibly redefine the series, according to Aonuma’s latest words, and the mere fact they are attempting to change Zelda conventions is quite an important statement. Let the hype continue to build alongside the speculation!

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