Latest Articles

Aonuma doesn’t let technical difficulties get in his way

Implementing new gaming elements may be difficult, but that doesn’t mean they should be abandoned.  In an interview with GamesTM, Eiji Aonuma uses Skyward Sword as a prime example:

“Although there may be technical difficulties, we rarely let that be a reason to avoid adding things to the game. In Skyward Sword, it was a technical challenge to make Link’s sword swings match the motion controls completely and I was a little worried whether the users would be happy about this innovation. Enthusiast gamers often have strong attachments to traditional controls, but I believed that in the end many users would enjoy the unique gameplay and we went ahead with it.”

When Aonuma has an idea, he goes for it. Standard controls may be easier, but they don’t break any new ground. The strong determination of the development team is what makes the Zelda franchise such an incredible series.

Source: GamesTM
Via: My Nintendo News
Amanda Vanhiel
Amanda is the host of our weekly segment Zelda Weekly and streams every Thursday on our Twitch channel ZeldaUniverseTV. You can also hear her on our newly resurrected podcast: ZUCast. She has repped ZU as a panelist at cons such as PAX and MomoCon, and as a guest on videos and podcasts with GameXplain, The New 8-Bit Heroes, Nerd Lunch, and more.

Continue the discussion with other Zelda fans on social media!

Login Close