Interviews with Nintendo legend Shigeru Miyamoto are still rolling in, and this time it’s a fascinating video interview with Polygon. Among the many things that were said, perhaps the most interesting was this little tidbit that he shared on the early development ideas for Oracle of Ages/Seasons.
Nintendo were toying with the idea of making the games follow a more episodic structure, with dungeons sold individually. While the team ultimately decided against it, Miyamoto is interested in the possibilities that the eShop provides regarding the way games can be distributed. Read on to hear it from the man himself.
“When we first released The Legend of Zelda: Oracle of the Ages and Oracle of Seasons on GameBoy Color many years ago, the original idea for those games was for them to be more episodic in content and the development actually started with the notion of potentially trying to sell dungeons individually. At the time that we were working on the Oracle games, we felt that it just wasn’t right to deliver the game in that fashion.
While there are undoubtedly many who prefer their Zelda games in a large package as opposed to bite-size chunks, the possibility of DLC expansions for Zelda Wii U is very exciting – given how there is usually a long agonising wait between each big Zelda release, expanding the game over time could be a great idea. Miyamoto comments on this, sharing that he too is fascinated by the idea:
“But when we look at, for example, what we’ve done with the eShop and the possibilities that lie there and particularly with the fact that we’re able to patch now existing games that have already been released, that then opens up the possibility for downloadable content or adding new levels to a game that’s already been released.
“So certainly we’re seeing the way that this is already changing things and it’s definitely an area that we’re still looking at and we’ll continue to look at. From where the technology is and the eShop has developed to at this point, we do have the ability to sell as a package game or only as a digital game, we have the ability to sell in increments or different installments so we can explore those different functions.”
Remember you can watch the full video here. Many other Nintendo assets outside of Zelda are discussed, including the “Year of Luigi”, fully utilising the Wii U GamePad and what’s in store for Nintendo at E3.