We’ve read the Miyamoto quote about Retro being a good fit for Zelda someday in the future, and we’ve seen Nintendo partner up with Grezzo for Ocarina of Time 3D and Monolith Soft (Xenoblade Chronicles) for Skyward Sword, not to mention the many collaborations with Capcom for handheld Zeldas.
So when IGN recently sat down with Eiji Aonuma and asked what his thoughts are on collaborating with Retro or another developer on Zelda as it moves into the Wii U era, the producer’s comments–while not surprising–sound much more definitive.
“Nintendo’s developers will continue to work on a number of different titles, and I think that we will have to rely on outside companies for graphics and other elements that require massive resources.”
Mr. Aonuma went on to say:
“I’m satisfied when the cooperation between Nintendo and other companies becomes something meaningful for both parties.”
So rather than handing off the entire game to Retro or some other such studio, it seems like Mr. Aonuma would like to keep Zelda firmly within the hands of Nintendo, but merely hand off some of the aspects (graphics, as he mentioned) to various developers.
Do you think this is a wise approach? Or should Nintendo–like they did recently with Metroid–and off the entire game to a third party developer to get a completely fresh take on the franchise? Let us know in the comments.