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The Legend of Zelda:
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The Sorrow of the Twilight

Guest Article by Megabrain3000

Note: Spoilers for Twilight Princess follow. Read at your own risk.

“Tell me something – Do you ever feel a strange sadness as night falls?”

Strange sadness. Better words could not be found to describe the most recent of the console Zelda games, Twilight Princess. A melancholy air pervades the tale, much like the Twilight creeping over the land. Unlike the twilight though, the gloom doesn’t recede with the coming of the hero, or the fall of Ganondorf. Rather, it seems to stay all the way through, leaving gamers with the feeling that despite their best efforts to defeat the villain, nothing has really changed. That the infliction that plagues Hyrule is deeper still. It creates a different mood than Ocarina of Time, Majora’s Mask, or The Wind Waker. The feeling was something that hadn’t quite been captured in a Zelda game before, almost poetic. And it began right from the start of the game.

Right from the first line, the mood takes a quiet, thoughtful stance. Rather than start off with a preamble, as was custom in the three previous 3D console games, Twilight Princess started with a slow monologue about the feelings that pervade the land during the hour of twilight. The soliloquy leaves players with a lasting impression, one that carries through into the way they play. Mirth, joy, whimsy, all these emotions are there throughout the game, yet one can’t help but feel what Rusl described in the beginning…a strange sadness.

The twilight in the game, and the despondency that accompanies it, does not end there. Three times during the game one must enter the twilight in order to drive it back from Hyrule. Three times must Link feel the gentle dimness of the land, a land masked by a thick, never-ending dusk. Even after that, one has to enter the Palace of Twilight itself to stop Zant for good. The final boss is fought in the hours right before sunset. The final cut scene in the game, the final moment in the game’s tale, takes place in twilight. The game maintains its gloom until the very end.

Right from the start, the melancholy hour of twilight is present.

But why? This is not the first time that Nintendo has created a sad game. Majora’s Mask took a drastic turn towards the more negative emotions, and the ending to Wind Waker, barring any spoilers, was bittersweet. One could even argue that the end of Link’s Awakening was sad in its own right. Yet, these games did not capture the same emotions. Majora’s Mask focused far more on the concepts of dementia, gloom, and healing. The Wind Waker’s ending was one of the only parts of the game that could be said to have a sad tone. In all honesty, Link’s Awakening is one of the more whimsical games in the series, with its frequent puns and self-referential humor. Twilight Princess was truly the first game to capture a sense of the melancholy air one may feel in life; not desperation, not hopelessness, just a contemplative sadness.

Perhaps the sadness has a meaning to it. Many of the sad moments in the game have a certain commonality: loss. Ordon Village is in disarray with the loss of the children. The Gorons have withdrawn after they lost their leader to madness. The Zoras had lost their queen to the embrace of death, and were on the verge of losing their prince as well. The first half of the game is driven by the loss of light in Hyrule, and the second half by the loss of the Princess. If Ganondorf’s intentions were not enough reason to defeat him, Midna’s destruction at his hands gave considerable impetus for gamers to stop him. Even after the entire game ends, gamers must deal with the bittersweet parting of Midna. The main melancholy air of the game stems from the fact that by the end of the game, with Midna gone, the player realizes that sometimes things must come to an end.

And yet the player finds so much in the game that reminds him or her of how long things can last. Twilight Princess is in so many ways a homage to years past. The parallels with Ocarina of Time are particularly evident. Majora’s Mask used the same engine and models, and The Wind Waker used the story of Ocarina of Time to launch its own tale, but Twilight Princess is the one game that most ostensibly takes from the N64 classic to build itself. Some fans have considered it a flaw of the title that it has to borrow so much from a ten year old game, while some fans embrace Twilight Princess as more of exactly what makes the franchise amazing, yet very few can argue that the game is completely original.

Twilight Princess is the darkest Zelda game since Majora's Mask, but there is a reason for this.

Looking back at the game with this in mind, one can say that perhaps there is a reason for how mournful the game is.  Perhaps Twilight Princess is a look back on the franchise. All three 3D console Zelda games have been inspired by Ocarina of Time, either in the engine, the story, or the elements that made up the game. Maybe Twilight Princess is the point where Nintendo has come to realize this. Maybe the reason the game goes back to the first 3D Zelda title is to remind players of how far we’ve come, a way to essentially go full circle.  Perhaps the sorrowful tone is a sign; a sign that things are changing. A sign that this is the close of an age. Twilight Princess has come back to the beginning, to tell us that this is the end.

And how it speaks!  Twilight Princess sends a message every moment that one experiences in that game.  The path of the game itself calls for us to learn. The game starts out in a simple town, an idyllic and quaint village.  Only slowly does Link, and by extension the player, realize that despite the relative peace of the village, the world is slowly falling.  The world is falling to the Twilight, a surreal never ending darkness that is beautiful and wondrous at times, yet is dangerous and unnatural as well.  Link loses not only his homeland and his friends to the Twilight, but himself as well.  In transforming to a wolf, Link is still the same, but he has lost an essential part of himself, a core, as it were.  As Link progresses through the Twilight, he sees all the familiar sights and sounds that gamers have seen in Hyrule, like Castle Town and Kakariko Village, but only a twisted version of each, where all the characters are almost unreachable. As the Twilight is pushed back, Link once again sees the beautiful world as it is meant to be, but the Twilight remains a constant threat throughout the game.  The only way that the danger of Twilight sweeping over the land could be prevented was by Midna breaking the Twilight Mirror, severing the link between Hyrule and the Twilight Realm, as well as destroying the only connection she had to Link.  While it destroyed a beautiful friendship, Midna knew that it had to be done.

As the Zelda series goes on, some may argue that the franchise is losing its core as well, and to prevent the series from being enveloped in a never ending perpetuity, the series must be changed, even if it is painful. Innovation was what the company stood for in ages past, yet how long will the games simply attempt to recreate a magic that was born over a decade ago? The same conventions and the same ideas, one cannot help but wonder where the innovation is. Stating that this is a bad or a good thing is far from the authority of any one person, though everyone may have his or her own opinion. It is difficult to not wonder what the game is trying to state, though. In its own way, it could be using its plot and its themes to say how the Zelda franchise is indeed losing its core. Perhaps what would remain if this degeneration were to continue would still be a very good franchise, but that franchise would be missing something that it was born with: the drive to push new boundaries and create new world for players.

Why is it a bad thing if Zelda were to continue as it has in years past? Many would apply the old adage, “If it ain’t broke, don’t fix it,” and the Zelda series is far from completely broken. The pure joy one felt when playing Ocarina of Time was certainly real, as well as the huge fan following for The Windwaker. How is the Zelda franchise deteriorating when the games are still up to their usual caliber of quality?  Perhaps it isn’t a deterioration of the quality of the series, but of the soul of the franchise. Perhaps the franchise will keep pushing out enjoyable games if left as is, but those games just might start to be more of the same, over and over again. Perhaps, after some fans have cried out about this perceived problem, Nintendo has noticed.

Nintendo has already told us that the new Zelda is a large shift in formula, different than what we’ve seen before. Twilight Princess may have dealt with so much loss to tell us that we are about to lose what we’ve held dear for the last decade.  This humble article writer cannot tell you what the future holds; that’s too uncertain. But I feel that, much like gamers’ last goodbye with Midna, this is the end of something truly wonderful, yet an end that was necessary. Twilight Princess is forlorn because it is meant to tell us something; it is showing us that it is time to say goodbye to an era.

  • Leftyrock91

    Man this was a very powerful article. Good job! I loved it. I really agree with this.

  • Zorathan

    Great article… Now if only Twilight Princess were a better game (gameplay wise).

    • Thareous33

      TP already is better gameplay wise than any of its components! It introduced moves shown in none of these, except that behind-the-back spin move from Wind Waker. It may not be as revolutionary as Ocarina of Time either, but it sure beats the heck out of those childish traits even Adult Link had. For example, after learning a new song, his eyes would bug up just like his younger self. I find such things annoying and ruinous to gameplay.

      Nevertheless, I do enjoy playing OoT, just not as much as Twilight Princess. There shall always be a place in our hearts for exciting, quirky artwork which forever innovated the concept of how true games should be arranged. 'Spite of other attributes I have marked, it is altogether an adventure anyone would be enthusiastic anyone to fall into.

      • Chainoftermina

        I think Zorathan just meant that he was disappointed that he didn't get a kajillion Game Overs, as (for some stupid reason) many people wanted.

      • Thareous33

        I understand that; I was more pointing out/standing up for my favorite game than anything. Also, I don't begrudge OoT at all–I merely think, in my opinion, that it is no great as most deem. (Refer to the LoverofLegend commend below for a better description.)

    • TwiliBoy

      How can this game be not good gameplay wise? I mean the controls themselves are better than Ocarina of Time. Well, sure character-wise, Zant was a fail in the end. That, difficulty, and lack of sidequests is the only complaint i have on Twilight Princess.

  • Twilit Mask of Time

    I like the article. Now everyone is going to start claiming twilight princess is "under appreciated" and better than that "piece of crap" phantom hourglass though.

    • Thareous33

      Twilight Princess is already under appreciated. Everyone seems to say it was engineered after Ocarina of Time. In some fields, this is accurate. However, for me, not as much was taken from OoT as they insist; no, these qualities were improved upon. It also added more personality than the jejune individuals running around Kakariko Village in Ocarina of Time could ever offer. This is why I favor TP over any other console game: It, through the developers' invention, has emitted more dynamism than all the other Zelda series combined. Its addition as complemented this franchise very well.

      • Twilit Mask of Time

        I really enjoyed it too don't get me wrong, and I agree that it is under appreciated, but now what happened to MM and WW is inevitably going to happen to TP.

      • Thareous33

        You mean it could ultimately be acknowledged as another historical chapter in the Zelda chronicles? I hope this is so. I also hope it can be accepted as something aside from Ocarina of Time. Despite being somewhat similar to it, Twilight Princess exceeds it in so many ways. The personality, the atmosphere, the characters… All of this is presented in a way which lures me, my type, if I have a type. And to me presentation is one of the best keys to a great story. Which is only a fragment of the reason I am so drawn to this game. I could detail all these other sections, but you could be a tad further along in years when you finished reading them.

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  • ooccoowarrior

    This was a very good article. I am one who likes the classic formula of zelda games and was really dissapointed when I heard that ZWii will be radicly different. The one thing I will always miss from zelda is the classic aspect. The series can't keep evolving and expect to thrive. We have seen this in the previous two zelda games. Both phantom hourglass and spirit tracks are suffering from lack of sales and I would say this because the new technology is daunting to classic gamers.

    While I wouldn't say that Twilight Princess's conclusion ends up as a farewell to the zelda franchise as we know it. I would agree that zelda will be in a state of moving on. If the franchise keeps going on track it is going in I can't express much hope for the series continueing. This article represents a cold truth that must I believe be accepted. I fear it may be true, but nevertheless we must accept it. We will never see a zelda game with much of a classic aspect again.

    • SweetLie

      I quote Sheik,
      "The flow of time is always cruel… its speed seems different for each person, but no one can change it… A thing that does not change with time is a memory of younger days…"

      We can't have the same thing over and over again. Yeah, the classics were good while they lasted, but now it's over and it's time to move on. After almost 25 years of the same thing, I think it's time for a large step-up in the series.

      "The series can't keep evolving and expect to thrive."

      Okay, let's have Nintendo spit out the same game over and over again with no advancements! Imagine if Nintendo decided "3D sucks and we're sticking with 2D because we don't want to evolve or it'll ruin the series". I think they'd be out of business by now. EVERY game that is released evolves in SOME way. Ever compared Zelda I&II to ALttP? Yeah, it EVOLVED. In fact, it changed the formula to the series it is to this day.

      " If the franchise keeps going on track it is going in I can't express much hope for the series continueing."

      What is this track you're speaking of? The reason why the other games were lacking in sales was because of the same old friggin' formula. Sure, the DS' hardware has some influence on it, but that isn't the main reason. In fact, I actually enjoyed those games. Classic gamers can play their NES/SNES/GB if they want to play classic games.

      "We will never see a zelda game with much of a classic aspect again."

      It's okay, we have enough of them. Who says you can't play the old games again? Virtual Console is there for a reason, you know.

  • Josh

    I guess the writer forgot to mention the new Zelda game for the wii

    • Megabrain3000

      I kept that in mind, actually, while writing it. Since much of what we know about Zelda Wii is speculation, I didn't want to bring it up as evidence. The one line, though, "Nintendo has already told us that the new Zelda is a large shift in formula, different than what we’ve seen before," that was what Eiji stated about Zelda Wii.

  • Sarah

    i love any zelda game.

  • Thareous33

    Cody, Megabrain3000, thank you'll so much for putting out this insurmountable article. It certainly has been a joy to read and I hope others will be inspired by it. Twilight Princess is a game which reached new heights, in personality and atmosphere.

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  • dragmire

    great article and i compeltely agree with just about everything said here. half way through the game it just felt like thats it, hyrule is more or less afe, at the end i just didnt get that feeling of "hyrule is so close to falling apart, ganondorf/zant is going to kill every hylian and link is their final hope" kind of feeling.

    regardless of that, twilight princess is still one of my favourite games of all time

  • Kratos Ska

    This was an amazing article indeed. I am one of those people who very much enjoyed Twilight Princess. I loved the game actually and I thought most did, but then I saw here that a lot of Zelda fan's think it is too much like OoT, has bad graphics, or whatever. I do think the game is unique and under rated. However, I am excited about Zelda Wii, for sure.

  • GenoKID

    OK, I think that the gloom relating to the changing franchise is a stretch, but it was a good article still. I use the everlasting gloom to argue that TP is the precursor of TWW, on the other end of the timeline, though, that it represents the end of an era (the flood).

  • Darkstar

    As dark as TP was, it is still one of the most epic game sin the series, next to OOT and Wind Waker. The mature/dark setting really makes you feel like it's the end of that amazing era. Even the ending where Ganondorf dies shows us how the good old Ocarina days are ending and a new era is coming.

    With that said, the new Zelda game will be revolutionary and will begin that new era in the series.

  • space

    I loved TP, but that crepy hand scare me to death, that`s why i never finish the game

    • FrizzyHairedGirl

      shoot it! Shooting things always make me feel better :3

  • Rohan

    The Zelda formula is more or less set in stone. What draws me to the series is how each game's subtle differences make it a completely new and fresh experience. Many people say that the numerous parallels between Ocarina of Time and Twilight Princess makes TP just seem like a copy. What these people don't realize is that every Zelda game is similar to some extent, but each game is its own adventure. I completely agree with Megabrain3000 in that the feeling of sorrow captured in TP is what makes the game fantastic. Some examples include the ghost soldier in the sewer near the beginning of the game, Midna's defeat, the physical and psychological destruction of Ordon etc. TP will always be a cherished title in the Zelda series.

  • Majora

    Great theory. Nintendo also said it was going to start with Twilight Princess so that could mean that it would continue the destruction of the world.?

  • Logan

    The game was sweet and had a certain twist to it. i wish that zelda wii has cool items similar to TP. like the iron ball with chain. Nevertheless the game is one of my favorite.

  • Sanity's_Theif

    Great article, it hit me in a certain way and made me realize something I hadn't noticed while playing the game.

    To be honest I liked this game as much if not more than OOT, for me though MM is the best, WW and everything else falls far below

    My friend had told me that he heard Nintendo isn't making any more consoles, and that this could very well be the last Zelda on a console because Nintendo is going to shift to handhelds altogether, anyone have any info on this?

    • Twilit mask of time

      Nintendo isn't going out of the counsel bussiness any time soon, Both the Wii and the DS print money. Nintendo is going to want to keep that true in the future.

    • SweetLie

      Your friend is extremely misinformed. Nintendo has even spoken about plans for the future in terms of graphics and what other new innovative feature (which was not disclosed) they should add.

      Just because they're releasing the 3DS soon doesn't mean they're leaving the console market -.-"

  • MDH

    Great article. I recently regained my appreciation for Twilight Princess after playing it through once more and taking everything in again. Needless to say, this article comes just at the right time. TP may not have done everything right, but it is a game worthy of the title Zelda.

    But I also very much look forward to what the new game will have to offer. If Super Mario Galaxy is any indication of what Nintendo can do with its console, then I'll be more than satisfied with Zelda Wii.

  • LoverOfLegend

    ~tear falls from eye~ I have always had Twilight Princess and The Wind Waker be my favorite game. Not because of graphics, but simplky because… the storyline… it touches me by the heart…. Wheras Ocarina of Time, it isn't sad at all. The music, i will tell you that, is probobly the most contributing. Twilight Princess will always be in my heart, much like the WindWaker, but for some reason, i just can't grip onto Ocarina of Time. Don't yell at me, I know its a classic, but it doesn't make me cry or jump when Zant is right around the corner when you turn around. I screamed alot during Twilight Princess and The WindWaker. Why? The enemies. With Ocarina of Time, the enemies weren't scary, nor did they truly make your fingers go numb and make you shout "No no no!" while they chase you. You get that with Twilight Princess. A lot of people just don't see that Twilight Princess and The WindWaker are truly great games. They are probobly the most ignored! How often do you hear anybody comment that TP was a great game?! Well, I critisize Ocarina of Time greatly. I didn't get attached to the charactors… at all. They felt like computers to me. Their words never really came out at me. See, a lot of people look for originality, but if i am not playing OoT, then i am not happy about it. If i pick it up, then yeah, its a great game, but as soon as i put it down, i start edging back to TP and WW. A lot of people just don't see it… Ocarina of Time is gone now… Let the newer games have a chance… Forget OoT for just one second, and think about how great the other games were(are). Now, don't you feel a bit greedy for loving OoT so much, when it really isn't the best it could be?

    • SweetLie

      Yeah, that's an opinion, not a fact. OoT was the best it could be for its time (although Miyamoto could say otherwise…). Just because you favour those two games doesn't mean OoT didn't touch other people the way WW and TP did for you. Personally, I didn't fully enjoy Twilight Princess because it was so monotonous and the enemies were much too easy, let alone the overly simple boss fights.

      I think WW got too much attention, both negative and positive. People freaked at the graphical style at first and now most people appreciate it for what it actually was.

      TP was far from being ignored. I don't know if you watched the E3 conference for when it was first shown in 2005, but the audience was ecstatic. The reason it fell through the cracks later was because it was too similar to OoT and didn't bring anything new to the table. Yeah, sure, a couple of new items, but they were seldom used. The formula was basically the same.

      • ZeldaGurl_

        SweetieLie is right in the sense that Ocarina of Time was the best for it's time, because it really was. Not only did it set a whole new standard for the Zelda series, but it set a whole new era into gaming history. Ocarina of Time was a wonderful game, and it really was the best it could be.

        I also have a question for SweetieLie. When you played Twilight Princess, what system did you play it on?

        I personally think that the game was action packed, yet not as overly hard as some were wanting. But then again, I do love watching the cut scenes almost as much as I love playing the game itself, so either way I was going to be happy.

        Twilight Princess was indeed, ignored. It was ignored in the sense that people saw it more for a boring game play for Wii, rather than Game Cube. And it did in fact, bring a whole bunch of new things to the table. Not just the graphics, music and characters, but the tone and sense of feeling that it brought among players. I don't know whether it's because some players don't take enough time to realize it and are focusing only in the game play, or they simply just want to complete the game, but I do know that Twilight Princess was one of a kind, even if it was like a sister to Ocarina of Time. And, it fell through more then if should of because they made us wait too long for the release, and the Wii play was just a last minute add on.

        Twilight Princess really was a good game, as well as Ocarina Of Time. We just need to appreciate them for what they were really trying to show us. Maybe they didn't want us to focus on the Gameplay for Twilight Princess. Maybe they wanted us to focus more on the emotions and the message of the game….

      • SweetLie

        I played it on the Wii. I've just played it so many times it's gotten monotonous. My first playthrough was a little more thrilling, but after a while, the story watered down and it got boring. That's probably what's affecting my opinion.

        I did like the idea of point-and-shoot for several items and it had its highlights. The overworld was much larger than any game preceding it, but it felt too empty for its vast space. Zelda seemed a little underplayed too, lacking a personality, perhaps? But Midna was definitely a great inclusion.

        Overall, Twilight Princess to me was more like a modernized Ocarina of Time. Things that they couldn't add to OoT due to system limitations were added to Twilight Princess such as horse-back combat, flying, water-bombs, etc. I'm not saying it was bad, it just didn't seem to enthrall me as other games did like ALttP, WW, MM, LA, ST, etc.

      • Gacu

        Truetrue… i felt too TP like one of the most active, "hardest" games of the series, especially for the caves, battle on horse… especially that M/&%# FU|(1$!! cave of the desert, it was long and BAD-ASS! i had to use my "money suit" with those MF's armors in the enD!, i ended up poor xD…. [-_-*]!… I say this game represents the "Power" in the triforce x3 because of that.

        Now my older sis started playing TP (Zelda is that good! hehe), and she dies every minute with the subosses LOL xD… Of course cos the controls for the Wii version make u get more in the game… something that is hard for my sis HAHAHA!!!

    • Gacu

      WHAT ARE YOU SAYING!!!
      *yelling at you*
      xD JK

      Well it's true what u say TP is probably better than OoT, of course, with the pass of years the people involved in the making of games has adquired more experience (like in everything) and now we have much more advanced technollogy that allows them to show and make us feel things that were impossible in the past, and to make much more polished games…. BUT/and that's exactly why OoT is so GREAT and remembered, because it innovated so MUCH, graphics, gameplay, music,etc., something that TP didn't much and therefore makes it less memorable (something i wrote my other comment and many say TP: best TLOZ BUT did't won to OoT… it's weird but that's exactly how I feel bout this game).

      Also OoT marked so many points for the next Zelda games, especially the gameplay that passed almost unchanged to them, wich i think was the most important on making OoT "The best game of history" and it's the "soul" of any game (well that's what i think…)…. So all this (and more ;D) it's what makes OoT what it is to all veteran Zelda fans…

      And i have to add, no other game has made me more impressed than OoT i mean, just when i went out Link's house, to see that world turning (u know… how the camera moves xD) and the music (BLARING in my tv xDDD!)… just..WHOA (well yes i have other: that scene when they tell Flint his wife's dead and he goes crazy in Mother 3… [TwT]…[O.O]…really :))

      Peace!! Sorry 4 long-ass reply xD
      Hope u read it

  • Chainoftermina

    {sigger}{giggle} I like the title of this article. {stifled chuckle} it…. it amuses me.

    Sorrows……Twilight…………{tuh}

  • DDA

    Actually, Ganondorf scared the crap out of me in ocarina of time…
    Especially in the forrest temple when he came out of the paintings.

  • Gaby

    Thank you for this awesome article

  • Muskiok

    I am so unbelievably overjoyed by this article and all the responses I've seen so far. For those of you unfamiliar with me (I don't comment too often after all), I am one of those newer Zelda fans who was brought into the series by Twilight Princess. It has always been my favorite Zelda, and I've frequently found myself struggling to defend it from vicious older generation fans. This article articulates my feelings toward the game that I never found myself able to do, and it's been really encouraging to read from these comments that so many people actually did like the game.
    I must say, I never had thought of TP as an "end of era" game for the Zelda franchise, but that is probably just because it was my first ('I don't know why you said goodbye, I said hello). Thanks a bunch Megabrain.

    • Muskiok

      Oops, I meant "This article articulates my feelings toward the game in a way I never found myself able to do".

    • LoverOfLegend

      Funny thing is, is i was brought to the series by Wind Waker, but Twilight Princess remains my favorite. I cry whenever I think about The Wind Waker, knowing it started my love for Zelda, and it brings back the memory of how i fought my brother because he wouldn't let me play it. I never fought over a game like that. That's how i know that that game will always be in my heart. But, as you said, Twilight Princess is a newer generation, and I am sorry, but I just don't like Ocarina of Time. Not going to start ranting again, but, it really does make me mad when people say it is the best.

      • Zeldagurl_

        Lulz, I'm bringing in yet another side to ya'lls story.

        I was first brought into the Zelda love with Ocarina of Time, and yet, I still love all the games after. While The Wind Waker or Majora's Mask may not be my choice over Ocarina of Time, Twilight Princess was my second love to it. To me, they're neck and neck and I love them both dearly. Ocarina of Time not only for it's revolutionary style of game playing, but for the new level of emotion brought into the game. But Twilight Princess had me head- over- heels because of it's rounded off uniqueness and the life it brought back to Ocarina of Time. Everything was done so well, and it brought the magic of Ocarina of Time back and more intense than ever, this time with a whole new story and a whole new love.

        I don't think I'm able to go and say that I don't like any one Zelda game, but rather just say that I do like some better than others. Ocarina of Time was the best in the sense that it was the gateway to the era we play in now. I mean, if it wasn't the best for then, why did it win the game of the year??? It had it's prime time, and I'm not saying that we need to forget it and move on (we can't simply do that), but we do need to remember the Legend it left within the Legend, and works towards bettering our future with the Zelda series. Lets take all the great aspects of each of our first Zelda games that made us fall in love with the series and put them together to make the greater games of the future, even if they are within a whole new era. After all, we are all one big Zelda family, so why don't we all work together instead of try to talk one another down? Twilight Princess may have been a newer generation, but it did add in a whole new group of fans. Like Muskiok, I too am glad with this article and some of the replies that have been put in about this. Twilight Princess was really a great game, you guys, and it needs the credit it deserves.

  • ZeldaGurl_

    Wow, Megabrain3000,

    All I can say is you took the words right out of my mouth. I don't think I could go any deeper on this subject, you've almost explained it all. The only thing I might say is that, personally, Twilight Princess gave me not only the feelings of sorrow and mourning with the losses throughout the story, whether it's the children of Ordon, or one of the Wise Men within the Gerudo Desert, or the temporary loss of Midna, but also a sense of peace and fulfillment through all aspects of the game.

    The music within the game (even if it may not have been completely orchestrated) just spoke out and cried to be taken in with the soul, the way music is meant to be felt. You don't have to have the ability of sight or hearing to find your love in music, how else do you think Beethoven created some of the most famous and beautiful music to this day? Koji Kondo, as well as the others, did such a wonderful job of meeting the feelings to the game, as did the game meet the standards the music set. To me, it made me feel more spiritual and deeper within my own life. It just was that emotionally deep enough.

    The graphics, no matter how lame people may say they are for TODAY, were just breathtaking. People have to remember, that the graphics were outstanding for that day, which was practically 5 years ago. Remember how speechless and intrigued we were at the release of Ocarina of Time? It was the gateway to a whole new era of gaming graphics, all of which have led to the refined details of Twilight Princess. In fact, they did even say that, Twilight Princess was a rounded off version of Ocarina of Time, smoothing the corners and softening the textures within the tiniest portion. It left me amazed, and I fell in love with the way that all the characters were presented, not just with their appearance, but their nature of movement. Sure, some things could have been fixed, but everything seemed to be so smooth and graceful. And, I think it's with Twilight Princess that I came to love and respect Princess Zelda even more than what I had with Ocarina of Time.

    And like you said, from the very first line, the game did in fact, raise the feeling of wondering and sense of curiosity within what seems to be the "darkest hour" of the day, and as it kept that ominous feeling throughout the whole game. I have always loved Twilight Princess and have held it as close to my heart as Ocarina of Time, and I will treasure it even more as we brace for the impact of a whole new era of Zelda history. For every thing there is a season, and I believe that the beloved season of Zelda as we know it now, is leading us to the whole new world of Zelda. Lets just hope though, that with every new addition, the Legend isn't destroyed. I still want to have the feeling that this game was in fact, made by the same people that brought us the other Legends, and will leave me feeling just as amazed as the others, even if it is presented another way. The Legend of Zelda is in fact, a legend, and may it continue to be one as time passes.

  • Rinku_fan_001

    yeah!
    awesome!!
    and….Hi Hi
    OwO

  • Petra

    Good insight. The problem is that after I beat the game I felt like it could have been so much better.

  • OOGIE BOOGIE

    VERY WELL WRITTEN. yes I agree that TP was the last 3D zelda game which will emulate the ooT structure, But just because we say goodbye does not mean we have to be sad, because there IS always a new Zelda around the corner and I believe the Wii zelda is a new and much needed beginning for the franchise, and that is a great thing. I think it will bring new innovations which havnt been seen in many games and give the zelda games a breath of freshness they was so desperately needing. Im more Excited with anticipation then sad to see the past games come to an end. cant wait to see what its like. and to tell you the truth I dont think it will be that radically different.

    • haThroughPages

      TP is the last ooT structure game?!?! i loved them! what is the next one going to be about? and when is it coming out? and haha, totally off my reply but i love how in majoras mask the little skull kid that has very little part in both ooT and TP(more in TP) is the whole reason for majoras mask:)

  • Ariel

    Yes, MegaBrain3000! Finally someone of Zelda authority has actually given critical acclaim to the beloved Twilight Princess. Yes, the game did have moments of loss and moving on, of coming of age and the inevitability of growing older and leaving behind your former self but retaining the memories. Absolutely spectacular article, I do believe that Twilight Princess is indeed Zelda's swan song but as you've mentioned, a new beginning will emerge like a phoenix from the ashes.

  • http://intensedebate.com/people/WoWPunkLink WoWPunkLink

    Wow the people over at Nintendo need to read this

    • Thareous33

      I betcha someone connected to them probably saw this article, read it, and sent it over to them. They should definitely reward MegaBrain with a medal.

  • Phuctifyno

    The sorrow, the darkness, the epic, the money…

    I liked this article; it was well thought out and nicely written, but ultimately it might be on the naive side. I think the darkness of the game is just marketing. Since Lord of the Rings was such a huge succes, pretty much any movie or video game title in the sci-fi or fantasy genre has to pack in the obligatory darkness and the epicness to make any money (at least the producers think so). Remember how bright and colourful the first two Harry Potter's were?… and then LOTR's numbers sunk in.

    Twilight Princess was released at the peak of emo culture and it was tailored to that audience, having a very large crossmarket in gaming (maybe the largest – FF7 haircuts, anyone?). I don't think Zelda as a franchise lost any diginity because of it – TP was still a great game and pulled of the cliches with a touch of elegance; it just followed a style that's indicative of the times. I think Majora's Mask, which is very dark and a fan favorite, works better because the darkness serves the story (and gameplay experience) and not the other way around, and will stand the test of time better becasue of that, like Empire Strikes Back.

    • ZeldaGurl_

      I can see where you're coming from, but I think that Nintendo is a little higher when is comes to the games they make.

      You have to remember, Twilight Princess had been in development for years, and lets admit it, the "emo" culture hasn't existed for that long, and since then. Nintendo doesn't think only on what can make them the most money. They know that they have a dependable group of fans that will buy the game, even before they know if it's good or bad. And, I think that we need to give them more credit for all the great games they have provided us with, and that they do make great games because they actually care.

      If they didn't care about us, the Shigeru Miyamoto wouldn't have told us to go to another game system if the player wanted blood, guts, and other vile things within the game. But he did, he specifically put Nintendo in an honest spot, in which he knew that he could either lose a great number of buyers, or gain a whole new number of fans and supporters. And, it was because of his standards that he gained more followers and fans of the series. I for one, gained more respect in him for putting his foot down and saying out to the public "I care about those who are influenced by the media, and I will not be one to put negative thoughts or actions in the minds of our future leaders and operators of the world". It took some great courage and great leadership, and that's what separates Nintendo from other game companies.

      The article was not based on the naive side, rather in fact, more on the bare truth of the game. And it was not a article based on complete fact, but rather observance from someone who just so happens to see Twilight Princess the way that many other Zelda lovers do. While we may all have our little differences in each little detail, which is influenced by our personal events, beliefs, and experiences, we can see one another's view and agree that Twilight Princess was indeed, a legend within the legend, and yet, the last within an era at the same time.

      I'm just glad that Twilight Princess is getting the credit it deserves, and from someone who has a bigger voice in the Zelda community, for I have always loved Twilight Princess as I did Ocarina of Time, and those two have been my example of great Zelda leaders. I do love The Windwaker and Majora's Mask, as well as the other console-like and handheld games, but Ocarina of Time was the break of a new Era, in which we now know as the era that Twilight Princess seems to be closing off. Twilight Princess seems to be judged for being poor in the use of the Wii, when in fact, people have to remember that it was made originally for the Game Cube, in which I personally played it as first and foremost. When you play Twilight Princess on the Game Cube, it feels so different then it's reversed sister on the Wii. Not only is our famed hero and Princess back to his left handed and her right handed self, but you still feel the magic within the game just like in Ocarina of Time, even if you are only using your fingers to push buttons. Twilight Princess was made for the Game Cube, and in that realm it succeeded greatly.

      I urge those who have played Twilight Princess only on Wii, or have yet to play it at all, to play it on the Game Cube. You'll not only see, but feel what all the game was trying to show you that the Wii could not suffice. It truly is a wondrous game, and it definitely deserves more credit than what it has been given. and, I think some people owe Nintendo an apology to some extent.

      I just have to say Kudos to Nintendo for creating such an awe- inspiring game, and I'll support you in what you do in the future. While I may not always be in love with the future games, I will certainly keep in mind all the wonderful games you have supplied us with in the past. And thank you for caring about the players.

    • Megabrain3000

      Oh yes, I'm far from saying that this article was the end all opinion of Twilight Princess, I just wanted to put out an opinion that perhaps others have not thought of before. I'm glad to see that you took the analysis in a different way (more pragmatic, really XD). Compliments are nice, but comments of dissent are really the most interesting ones.

      • Ariel

        Your encouraging him. He's making the assumption that LOTR is an omnipotent influence and that somehow their fan base will transfer over to Zelda if they took a page out of their book. LOTR didn't revilutionize a genre, neither did TP, but to say that TP is a blatant copy is sheer arrogance. TP is very original, with some darker influences I can see how it resembles it, but any more than that and then your just being a dick.

      • Phuctifyno

        I'm not trying to glorify LOTR just cuz I like it. It is well known that the LOTR books are almost single handedly responsible for the popularization of the fantasy genre in the twentieth century. Without LOTR, you have no Zelda (period), no Star Wars, no Harry Potter, no Dungeons & Dragons, no Final Fantasy, etc… and I think the films' influence on cinema and video games is quite apparant. I'd use the word evolution before revolution. It's easy to say that those things may have come to fruition even without LOTR's influence, but we'll never live in that world to find out. Either way, nobody said "blatant copy", hobbit hater. ;( winky frown face?

      • Ariel

        winky frown face? thats confusing.
        I honestly believe you give LOTR's way too much credit, and i dont hate LOTR, i just dont like it sitting up there as the mother of the fantasy genre. All LOZ games are fantasy, but for some reason you've singled out TP. TP isnt an extortion for cash, its very original, the thing it mostly takes ideas directly from is other Zelda games. I strongly contest the reverence that you believe LOTR has over all other fantasy media

      • Phuctifyno

        Yes! Yes, it is confusing. It has nothing to do with stolen ideas; look closely at the cinematography, the color palettes, the art design, and hear the music. I never said anything about the story's originality, except that it seems to me it was written to serve the above mentioned, instead of them being employed afterward to serve the story. I didn't single out TP – the article did, I don't give LOTR that much credit – authors, filmmakers and game designers do, and extortion isn't the same thing as business. Well, most of the time it isn't; this one time I was in Batman (it's a place in Turkey), and…. ah nevermind.

  • Phuctifyno

    I just a saw a commerical for Star Wars: The Force Unleashed 2, on the other hand… NO LIGHTS IN THE ARENA, REALLY ANGRY LOOKIN DUDE, HUGE HUGE MONSTER, BIG OMEN CHOIR MUSIC, LIGHTNING FINGAS, SLO-MO LEAP THROUGH THE AIR, TWO LIGHT SBRhZZ>?!?!?!?! yeah, I couldn't have been the only one rolling my eyes. The fad is overblown and just about dead. People think the decade has no defining trends when they're living in it, but watch this prepackaged "epic" go the way of disco.

    • MDH

      Well said. The whole DARKER EDGIER GORIER SERIOUS BUSINESS thing seems to be hitting a peak. One can only hope that it will blow over, or at least pave the way for a more subdued way of handling games.

      • ZeldaGurl_

        Lulz, whether it blows over or not, MIyamoto will not allow it within our treasured series. I think I talked a little about it in my reply above to Phuctifyno, but either way, Miyamoto has made it clear that if you want something of that sort, go to another game system. He stands up to the crowd who wants it and is definitely going to do all he can to set Nintendo apart from the others. I thank him for that, and I just hope and pray that such high standards can be kept even after his time. He, along with his team, has brought Nintendo to where they are today, and they really are heroes in a way to a lot of people out in the world (not to be mixed up with the true heroes out in the world who are fighting every day for our lives and others our freedom). Nintendo is truly a family- based/ thought about company, and I trust them to know that they will not let us down.

      • Phuctifyno

        I agree, for the most part. Nintendo has been very vocal about avoiding these trends. I still feel, however, that Twilight Princess was Nintendo's way of sticking their toes in. It seems that they started to take that demographic a little more seriously after the outrage about The Wind Waker's graphical style, which was in the complete opposite direction (and more representative of Miyamoto's stance). This doesn't mean that Nintendo doesn't care about it's gamers; on the contrary, it means that TP was designed with very heavy focus on fanboy/girl demand – which may have hurt the final product. Not fatally though; I want to make clear that TP is definitely in my top 5 Zelda games (and I've played almost all of 'em) – just not because of the fan-ordered moodiness. I don't think Megabrain3000's opinion is empty, just one-sided. I wanted to present an opposing perspective, but am not as cynical about it as I make out. The truth probably lies in the middle somewhere… or miles away, idunno, but Nintendo is and always will be a business first.

        one more thing: Emo's been around forever, baby.

  • http://www.myspace.com/matt_enuf3 Enuf3

    Sorry, but this was a BS article. You give Twilight Princess WAY too much credit.

  • Jeff

    Very well written, and an excellent analysis of the game's themes. There is a very prevelant feeling in Twilight Princess that everyone and everything is flawed to some degree, as well as the hero's journey.

    Great to see an article that's about TP's very real messages. Usually in the Zelda fanbase, the game is dubbed "soulless" because it doesn't stress style over substance and hurl its motifs straight in your face. Or simply because many fans are still butthurt that they overhyped the hell out of it, were disappointed that it wasn't the coming of Christ, and now refuse to see any deep or positive attribute to it.

  • Eternal Chaos

    Zant: THIS IS THE TWILIGHT REALM!!!!!!
    5 hours later…..
    Zant: Fellow mutated Twili, tonight, we dine in HYRUUUUUULE!!!!! >0>0>0

    • haThroughPages

      Zant: i have the power that makes myself and my master invunerable!!!
      2 hours later….
      Mydna: Link, you defeated Zant!
      another 2 hours later…
      Zelda: Link, you've done it! you ended Ganondorf reign over Hyrule!
      :):):):)

  • HappyMaskSalesman

    I'm normally one to rant for many paragraphs adding further detail agreeing or disagreeing with an article. However, this article perfectly captures the feelings I had in Twilight Princess. It details the mood of darkness that I felt while playing it, and great connections were made. Well done!

  • Gacu

    Whoa… those sleeplessness nights xD, this article almost feels like a poem!, i think u take more seriously the game and its story than the creators!!, hehe JK… Great article, congrats.

    And YES! this is how i feel too, i mean i really enjoyed this game, is such a complete and beautiful game(in many senses)…but it kinda "disappointed" me since i was looking forward what Nintendo said was the game that'll beat Ocarina Of Time, but more because it feels like an OoT "reloaded", and as many said, it is the best game of the series but it didn't exceeded the feeling OoT gave us.

    I think what makes Nintendo great are the risks they take when they innovate… and exactly that's what TLOZ needs now to keep being 1 of the best franchises (my personal no. 1 !!!x3)… So i'm really excited about the next Zelda and the changes they do to it, and i don't feel sad about leaving the past gameplay or anything, cos' i know it's gonna be a GREAT game!!!

  • http://myspace.com/timphillydotcom Tim Philly.

    My initial reaction to this was "No, absolutely not, I leave too many things behind in life as it is, I do not want to see some sort of drastic change in gameplay and story in a franchise I've come to love." But then I remembered. I can simply go back to my gamecube collection. Even if, God forbid, I do end up not liking "Zelda Wii", I still have some timeless classics to go back to.

    (great article, by the way.)

    • ZeldaGurl_

      Lulz, some common sense right here. xD I think more people do need to realize that….. although I do hope that it will never have to come to that so soon, and that Nintendo will continue to amaze us.

      Lets all try not to pump up the blood too much like we all did with Twilight Princess…. but lets not take it for granted. It's been almost 5 years people, I think it's time to see what Nintendo has in store for us.^^

  • David

    It's kind of like what Midna did with the Mirror of Twilight; she destroyed it…
    Thats the same thing that has to be done with the Zelda formula.
    Though I love Twilight Princess and Spirit Tracks, they need to be revolutionized, and go back to their roots: exploration, innovation and non-linearity.

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